Posts by Moriarty

268 total posts
16 days ago

PrimeDew wrote:

This idea is for a new button in the shipyard tab that with try to empty the shipyard by transferring all the items to available storage spaces...Posibly to higher import priority storages first , and lastly to storages set to storage

This will now come on next update batch. =)

16 days ago

Check DeznekCZ Mod. He has made a recipe maker and also planning a UI for it So i will not make it since he already made one. 😊Check it out here.

17 days ago

PrimeDew wrote:

This idea is for a new button in the shipyard tab that with try to empty the shipyard by transferring all the items to available storage spaces...Posibly to higher import priority storages first , and lastly to storages set to storage

Great idea and nice to get some new ideas to that starving tab in cheats. Will add it to the list! 😊

18 days ago

PrimeDew wrote:

When in f11 screenshot mode usually the ui gets hidden automatically which can be toggled using keybinds......But with the mod the ui cannot be hidden at all

Oh i never use that so never thought about that! Thanks for reporting on it, i will fix it so it hides when pressing f11.

18 days ago

Vladovlak wrote:

πŸ‘πŸ˜

I'll let you know how it works.

Thanks might come out tomorrow or latest on Monday. Waiting on a thing to be done from other person can't say yet what it is but its a collab. =)

18 days ago

Neonit wrote:

Would it be possible for storage throughput slider to also apply to train loading/unloading? Or a separate slider for that?

Sure when i add the train cargo load to cheats i can look in to this. Thanks for the suggestion! 😊

18 days ago

warrenc wrote:

(Fusion not fission) Fission is what we already have and generates dangerous waste. To save on asset generation (making a building), just reuse an already existing reactor. This is an advanced research for well up in the research list.

Recipe. Power in to get it started only if easy to set it up that way. Takes a lot of power to get the tokomak going.

Fuel made f…

18 days ago

warrenc wrote:

Maybe add some way for the player to create/edit their own list of recipes. Maybe user edit a config file before starting the game.

I have no idea how complex this might be. So, ignore if this is to difficult.

I have no idea but i can add it to the list and take a look at it when i have more time to play around with things and less bug hunting to do. 😊

18 days ago

Vladovlak wrote:

Good luck and thanks

Now it has been fixed and i solved the problem. thanks for reminding me about it! 😊
Will come in next update maybe today or tomorrow.

image.png

18 days ago

Vladovlak wrote:

By conveyor is OK

obrΓ‘zok.png

By truck no. πŸ˜’

I had trucks turned off from before, since they were causing problems with the other slots. But i will see if i can get it working and if i can it will come on todays update.

18 days ago

Vladovlak wrote:

okay, it will take a while πŸ˜‰

No worries just let me know when you find the conflict mod and i will take a look at what is causing it. 😊

18 days ago

Zurrke wrote:

Some machines just Inverted efficiency numbers 2026-05-15_215538.jpgshows mirrorred or inverted efficiency numbers - no matter how you turn the view - see attachment.

New version is up. Thanks again for the fast report!

19 days ago

Oh god, i will not download that many mods πŸ˜‚. It most likely is combability problem. i would recommend try new game add 1 mod by 1 in a sandbox, save and see witch one causes the conflict. When you find it report it here and i will see if i can fix the combability problem.

19 days ago

Zurrke wrote:

Some machines just Inverted efficiency numbers 2026-05-15_215538.jpgshows mirrorred or inverted efficiency numbers - no matter how you turn the view - see attachment.

Uploading a fix soon thanks so much for report!

19 days ago

Can you give me save please. And i will take a look.

19 days ago

Hyperion2950 wrote:

sorry i know you have alot on your plate already! but an idea on something would be to take the balancers and turn them into a semi configurable sorter or give us the ability to increase the single sorter throughput

No problem Hyperion2950. Never be afraid to ask or suggest anything!

Do you mean for belts or pipes. Since i already have this from gameplay with pipes …

19 days ago

Do you mean they are not getting anything delivered to them?

19 days ago

Will come today on next update batch and will be a feature for utilites++

19 days ago

wolf03 wrote:

Hi
Do you think you could do something with electricity like type in a number and that’s how much MW you have it would help a lot. Maybe something to change train load capacity.
Thanks

this will now come on todays patch but for cheat++ the adding of fake power. 😊

20 days ago

warrenc wrote:

Tested your lates version (1.1.2) this morning on the MIAMI ISLES map. And it just does not like that shore line. Works on another square map with normal shoreline just fine. Just not Miami Isles. I think it is time to just call MIAMI ISLES as not compatible. You put well enough time into trying to fix this issue. Not worth any more time just for me.

New version nothing has c…

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