Posts by Moriarty

435 total posts
1 month ago

Syava Sensey wrote:

You can even increase the loot multiplier to x5

It has now been fixed and loot rewarded are now working. 😊
Coming on next update batch.

3X multiplier
image.png


0.5X multiplier
![image.png](/content-images/08118f94d0c71308c55311d8976031482f21bf918880d8fdfef8ba51e311f9e4/ima…

1 month ago

Hashishish wrote:

![Снимок экрана 2026-06-06 152251.png](/content-images/814c20289d2143f43ef88889740fed9a08a891e79582b4815cad55d6f103204d/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B02026-06-06152251.png "Also, the information plate with information about parked vehicles is not obscured during the in-game pause menu. And it does not display all types of parked equipme…

1 month ago

Hashishish wrote:

When using mods of the ++ series, there is no formatting of the original notification window to fit the size.

Its Tweaks++ that does this to move, resize and hide windows. I will look in to adding back the background panels.

1 month ago

ComputerNerd wrote:

Thanks. I updated it and works like a champ.

Great to hear! 😀👍

1 month ago

ComputerNerd wrote:

Wow! This looks great! Why isn't this in the Hub?

In fact why hasn't MaFi Games incorporated this and make it as part of the Hub?🤔

It's not on hub because it's not a mod, it's a program. 😊
I am sure that you will love it and say goodbye to old ways of manually have to check and update mods. 👍

1 month ago

Scacco87 wrote:

In version 1.0.7, it is not possible to interact with the storage.

Are you using Nimbs Storage mod? If so this one has not been updated for 0.8.5 and that is same problem some people have reported that is not from my mod. You can see forum post about it here https://coigame.com/Topic/1399/No-Access-to-any-storage

Because my storage mod works fine in latest version …

1 month ago

ComputerNerd wrote:

Without having to go searching dozens of mod pages in the HUB and manually checking to see if the mod has updates every time I play COI, is there a way to know if a Mod has a new update when starting COI or any other way?

Hi ComputerNerd.

I would highly recommend Fabios great Mod Manager he made for the community. It will make updating mods very easy for you.
It also have…

1 month ago

Malibu2 wrote:

I haven't used Tweaks before. I didn't know the solution already existed, just in a different mod. I'm downloading it now. Thank you!

No problem! I will still add in the new button function you recommended it's a great idea!

1 month ago

warrenc wrote:

Moriarty wrote:

warrenc wrote:

Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

Yes that's a good idea an…

1 month ago

Malibu2 wrote:

Due to issues with another mod, I noticed the need to recover multiple vehicles at once in "Vehicle Mover" part. Perhaps I'm an exception, or maybe this will be useful to others as well.

image.png

Great idea. I do have auto recover in tweaks but it only works if they are really …

1 month ago

Do you have the empty slider on for the other place you moving it from? Were are you trying to move it from?

1 month ago

Vladovlak wrote:

Moriarty wrote:

Vladovlak wrote:

Can you add the option to store everything in warehouses?
Is it possible to set up trucks to transport everything that is allowed to be stored?

I will only allow what a regular unit storage allow because of balance reasons.
I am working on allowing trucks to works with the extra slots 2-4 and s…

1 month ago

Vladovlak wrote:

Can you add the option to store everything in warehouses?
Is it possible to set up trucks to transport everything that is allowed to be stored?

I will only allow what a regular unit storage allow because of balance reasons.
I am working on allowing trucks to works with the extra slots 2-4 and slider options, if possible.

1 month ago

ComputerNerd wrote:

Some mods failed to load. Update or remove the affected mods and try again.

System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1<…

1 month ago

warrenc wrote:

Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

Yes that's a good idea and don't know why i didn't think of that in the first place haha. I will add them …

1 month ago

Vladovlak wrote:

Hi, michi_cc fixed it. He just changed the min. version of the game to 0.8.5, so I edited the manifest and it works. I wrote to him to officially fix the manifest.
obrázok.png

Great to hear and that easy to fix! Thanks for the update Vladovlak!

1 month ago

In version 1.1.8 I noticed some changes compared to V 1.1.4. Are these on purpose or a glitch. Just Thought I would Ask

General Zod wrote:

Oh sorry i might have missed mention this in Changelog! I have removed the old construction parts and now it has a new system for maintenance system instead. Deconstruct old building and place new one and you get updated layout change. 👍

Thanks for remindin…

1 month ago

Knights777 wrote:

The explored map. I want to reexplore the map again. Sadly I forgot that I enabled the cheat

Oh you mean the cheat "reveal whole map" that can't be undone once you done it. Only way to redo it, is to go back on save/autosave.

1 month ago

Malibu2 wrote:

A "pin" button would be useful.

Zrzut ekranu 2026-05-31 144528.png

Great idea and i will add it for all mods windows!

1 month ago

Lofwyr wrote:

Thanks for your great work, love all your mods.

Thank you and no problem. I am glad you like it all! 😀👍

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