Posts by Moriarty

435 total posts
1 month ago

Malibu2 wrote:

I haven't used Tweaks before. I didn't know the solution already existed, just in a different mod. I'm downloading it now. Thank you!

It has now been added and thanks for the great suggestion. Will come for next update batch this week. 😊

image.png![image.png](/content-imag…

1 month ago

Vladovlak wrote:

Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.

A little sneak peak for…

1 month ago

I tested amphibious trucks and i don't get this problem unfortunately. Going to need your save to see what mods ur using and if it will do same for me on your save.

1 month ago

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too late, making renovation very troublesome. Of course, this is j…

1 month ago

Vladovlak wrote:

Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.

Ah i understand.

I…

1 month ago

Same! No problem. 😁

1 month ago

DAMPINGDONUT96 wrote:

Hello Moriarty,

Would it be possible to increase machine storage size as well?

My use case would primarily be the assembly machines. I have a compact design for creating crew supplies, where one machine handles both Medical supplies II, Medical supplies I and Medical equipment. I see that the storage gets backed up when I set truck import/export to disabled, caus…

1 month ago

DAMPINGDONUT96 wrote:

Hello Moriarty,

Would it be possible to increase machine storage size as well?

My use case would primarily be the assembly machines. I have a compact design for creating crew supplies, where one machine handles both Medical supplies II, Medical supplies I and Medical equipment. I see that the storage gets backed up when I set truck import/export to disabled, caus…

1 month ago

warrenc wrote:

I saw a mod where there is a 3000% boost. I like that mod but it is a bit flakey. Buggy.

Your boost mod is quite solid but won't go as high. Any chance you can allow a higher boost or is that a bit to difficult to accomplish?

If were gonna cheat, we might as well have options to get totally ridiculous.

Thanks for giving this some thought.

New version is …

1 month ago

Vladovlak wrote:

When using the mod FGWY Storage Master by wtmxhyy a problem occurred. See pictures:
obrázok.png
obrázok.png
I have a suggestion: if you added two buttons in Storage++…

1 month ago

warrenc wrote:

I saw a mod where there is a 3000% boost. I like that mod but it is a bit flakey. Buggy.

Your boost mod is quite solid but won't go as high. Any chance you can allow a higher boost or is that a bit to difficult to accomplish?

If were gonna cheat, we might as well have options to get totally ridiculous.

Thanks for giving this some thought.

You want me to …

1 month ago

Vladovlak wrote:

Moriarty wrote:

Do you have the empty slider on for the other place you moving it from? Were are you trying to move it from?

I cleaned up the mods a bit and it's working so far. There was one case where the car had a larger capacity than the warehouse :) I adjusted the warehouse capacity and it's rolling and rolling...

Great to hear! Let me know if you fi…

1 month ago

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too late, making renovation very troublesome. Of course, this is just…

1 month ago

SlyPulsar wrote:

Although it's deactivated and in paused it's hidden, after resume game, overlay appears:

I put out new hotfix version that fixes hiding. 😊

1 month ago

SlyPulsar wrote:

Although it's deactivated and in paused it's hidden, after resume game, overlay appears:

Pause and activated:

image.png

Pause and deactivated:

image.png

Runn…

1 month ago

Hashishish wrote:

Moriarty wrote:

Hashishish wrote:

Yes, I will definitely attach a save file tomorrow.

Thank you for the link, I will definitely follow to be informed, thank you very much.

Thanks and no problem! 🫡

1 month ago

Hashishish wrote:

Thank you so much for paying attention to this, somehow it is not even embarrassing to distract you with such small exceptions. Thank you very much for your work.

Don't worry just report everything bugs,improvements and so on. Even small stuff is important to make the mods better in the long run. 😊

1 month ago

Hashishish wrote:

Moriarty wrote:

Hashishish wrote:

It happens that pieces of equipment leave the garage on their own and immediately return back in the cycle, wasting fuel.

completely optional point:

And it happens that loaded dump trucks, when the final route is canceled, when, for example, the space for dumping has run out, they drive into the gara…

1 month ago

Hashishish wrote:

It happens that pieces of equipment leave the garage on their own and immediately return back in the cycle, wasting fuel.

completely optional point:

And it happens that loaded dump trucks, when the final route is canceled, when, for example, the space for dumping has run out, they drive into the garage and lose the cargo and it is transferred to the shipyard (I h…

1 month ago

Hashishish wrote:

When using mods of the ++ series, there is no formatting of the original notification window to fit the size.

I added back the background panel and scales with alert Hud and moves with it also. Will come on next update batch. Thanks for reminding me about it! 😊
![image.png](/content-images/6812202e252cc51763323c079258d7e400379216814c08b3f93105fd57a46085/image.png?w=100…

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