Posts by Moriarty

435 total posts
1 month ago

DevAny wrote:

if turn on the Auto recover option, all trucks stop after a while. have to reload the game for the trucks to move.

100% reproducible

Sounds like they are going on a strike! Haha i have to check with Union and solve this!

Jokes aside, i will take a look at it since i do remember it being a bit wonky and also says it in the description if i remember right. i completely f…

1 month ago

Zafaron wrote:

The settlements on the world map. This way you know which one to increase reputation with if you need to trade with a particular one.

AAAAAh okay thanks for clearing that up for me! I will look in to it if possible on friday and get back to you!

1 month ago

DAMPINGDONUT96 wrote:

Hi Moriarty,

Can you make this panel collapsable, just like the assigned trucks panel above?

Maybe make it like this, show all panels by default, but add an option to collapse panels in mod setings. This screenshot is from Kayser's auto terrain designations:

It's now fixed and is collapsed by default. 😊


![image.png](/content-images/685502953d1611f12ab…

1 month ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because t…

1 month ago

DAMPINGDONUT96 wrote:

Moriarty wrote:

DAMPINGDONUT96 wrote:

Hello Moriarty,

Would it be possible to increase machine storage size as well?

My use case would primarily be the assembly machines. I have a compact design for creating crew supplies, where one machine handles both Medical supplies II, Medical supplies I and Medical equipment. I see that t…

1 month ago

Hi DAMPINGDONUT96.

Yeah sure that's a great idea and don't know why i did not think of that! Will fix that for this weeks update batch! 👍

1 month ago

ComputerNerd wrote:

I downloaded Fabios Mod Manager and it worked like a champ.

Except, I noticed when you go to the Maps Hub tab or Blueprints Hub tab, it doesn't list all of the items the COI Hub has. I noticed my map was not available in his Mod Manager. 😢

I thought maybe because I didn't Sign-In to the COI Hub with the program, so I Signed-in and it still doesn't list all the m…

1 month ago

Zafaron wrote:

I'm not sure if it is possible or not, but if we could rename the NPC settlements that would be useful. Or even if they just had numbers so they were easier to keep track of.

Hi Zafaron.

I am not sure i understand, do you mean to rename the houses?

1 month ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too …

1 month ago

warrenc wrote:

warrenc wrote:

warrenc wrote:

Moriarty wrote:

warrenc wrote:

Moriarty wrote:

Check DeznekCZ Mod. He has made a recipe maker and also planning a UI for it So i will not make it since he already made one. 😊Check it out here.

1 month ago

warrenc wrote:

Moriarty wrote:

Check DeznekCZ Mod. He has made a recipe maker and also planning a UI for it So i will not make it since he already made one. 😊Check it out here.

Thanks, Will check it out.

No problem and lots of updates have been made to it, so it's much better now! 😊

1 month ago

Lotos666 wrote:

Moriarty wrote:

Lotos666 wrote:

If everything is fine with you, then I probably have problems with the hardware, although I did not notice any particular load on the hardware.

Well your base is pushing my hardware hard too the knees also, but its holding up from 70-100 depending were i look and were on map.

So the problem is on my si…

1 month ago

Lotos666 wrote:

If everything is fine with you, then I probably have problems with the hardware, although I did not notice any particular load on the hardware.

Well your base is pushing my hardware hard too the knees also, but its holding up from 70-100 depending were i look and were on map.

1 month ago

Lotos666 wrote:

Moriarty wrote:

Lotos666 wrote:

Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.

HOLY MOTHER OF GOD ITS A BIG BOI MAP! 😂
But its running fine for me lol on max speed.
![Screenshot…

1 month ago

Really nice setup!

image.png

1 month ago

Man you have a nice and clean setup!

1 month ago

Lotos666 wrote:

Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.

HOLY MOTHER OF GOD ITS A BIG BOI MAP! 😂
But its running fine for me lol on max speed.
![Screenshot 2026-06-08 223336.jpg](/content-images/96f55644da7d6ea2ff08abbc8a4f30aea…

1 month ago

Lotos666 wrote:

My mod set

Скриншот 09-06-2026 01.18.59.jpg

I'm not sure which card is the

All-In-One-U3_v5

or the

All-In-One-U3_v5_COIE_v1

Testing it now i skipped 2 mods retaining walls never dies and pro…

1 month ago

Running both HQ 120 fps on 15x speed no problem. Try remove old mod folders and download fresh. Must be corrupted files you got on update.



Screenshot 2026-06-08 220603.jpg

1 month ago

Lotos666 wrote:

Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.

What??? Runs completely fine for me. Are you sure? can you give me your save.

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