Posts by Moriarty

268 total posts
8 days ago

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8 days ago

FactorioPlayer wrote:

It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed

1.jpg

Is that with his mod running with the cheats underground pipes?

8 days ago

啊啊哦哦 wrote:

Want to have a Chinese interface

Its added on latest version for all mods. =)

8 days ago

Vladovlak wrote:

obrázok.png
itis all ok, good work :)

Much thanks to Dez help! And you can move the Dez UI btw since you have tweaks, same way as other UI ctrl+left mouse button! 😊

8 days ago

Vladovlak wrote:

Moriarty wrote:

Vladovlak wrote:

Moriarty wrote that he would look into it today.

I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)

obrázok.png
It is all ok, good luck :)

I see you have …

8 days ago

Vladovlak wrote:

Moriarty wrote that he would look into it today.

I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)

8 days ago

Vladovlak wrote:

Hello, I did a test:
New game plus DLC:
obrázok.png
Added Night Mod - Day & Night Cycle v0.1.1a:
obrázok.png
Moriarty set
![obrázok.png](/content-ima…

8 days ago

JGilbert119 wrote:

Is there any way someone could make a mod so that farms can have more than two exits? Thank you!

You mean 2 extra output ports? I guess you want to split up 4 types of things per belt?

8 days ago

Kizeree wrote:

Moriarty wrote:

Hey Tom!

I love the ideas about new Food markets i will add that in to the list for gameplay++

would new recipes be worth looking in too as well? flour is used for 3 things. it could be used for so much more, Quartz is next door to useless, and why can't we make beer/spirits? I mean, we have an abundance of potatoes, so why not vo…

8 days ago

FactorioPlayer wrote:

When we create a new game, there is a customized difficulty page, which contains: additional starting materials, ore mining output, and construction costs ... and so on, there are many items that need to be set one by one. It would be great if they could be saved after being set up

AAAAh ok those ones! Hmm i will look in to if i can make it possible to save them combine w…

8 days ago

Lofwyr wrote:

No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.

Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for worldgen that is on halt for now.

8 days ago

General Zod wrote:

Versions 1.03 and 1.04 not generating world properly. Version 1.02 still working. Here are images: The first 4 pics is version 1.04 ( 1.03 is the same ) and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.

Thanks for detail report, i tried to make it safe to generate th…

8 days ago

Lofwyr wrote:

It's the new 1.0.4 version with Custom Worldgen Setting "Normal".

Thanks for the report i will fix it. Can you send me your save would help a lot.

8 days ago

FactorioPlayer wrote:

When saving the configuration, can we also save the official "custom difficulty"? Every time we open a new file, we need to carefully set each item, it's too troublesome

You can load all profiles you save so you don't have to set them everytime. But i guess when you say official you want a way to always have the default saved or a reset button? Or am i understanding it al…

8 days ago

Vladovlak wrote:

Hello, I did a test:
New game plus DLC:
obrázok.png
Added Night Mod - Day & Night Cycle v0.1.1a:
obrázok.png
Moriarty set
![obrázok.png](/content-images/8874…

8 days ago

Mrbag88 wrote:

i have the same bug 😅 any updates?

can i get both your guys saves. Would help to look in to it. I tested and tested and haven't been able to recreate the problem.
I will test some more when i get back home from work!

9 days ago

FactorioPlayer wrote:

无需柱子 |利益冲突中心

Yeah i know that one i meant it should work fine. If not i will talk with nimb. Since we worked before on combability with his storage mod and my gameplay++ mod. I just updated cheats. Test it and see. If problem let me know and i will talk with Nimb to fix it. =)

9 days ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Both problems fixed both pillars and slopes. Will come on next update batch. 😊

![image.png](/content-images/0da7c19306ffd7373160de901e3e286cd6b371bbd7bb15dee7e001e6b153a510/ima…

9 days ago

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Both problems fixed both pillars and slopes. Will come on next update batch. 😊

image.png

9 days ago

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Thank you. I will see if i can get it fixed with deconstruct protection. I won't promise anything since it was a pain to get working and that was the workaround.

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