warrenc wrote:
😀👍🤣
Test latest version i released last week. I have completely reworked the auto recovery and should now save 100% stuck trucks/excavators only if they have no pathfinding to go anywere.
warrenc wrote:
😀👍🤣
Test latest version i released last week. I have completely reworked the auto recovery and should now save 100% stuck trucks/excavators only if they have no pathfinding to go anywere.
DevAny wrote:
I am playing the game with save files from multiple maps, but if I use auto-recovery, all the trucks go on strike after a while.
++ I am using the entire mod series.
The occurrence cycle may be within a few minutes after loading, or it may appear after a few hours.
The number of vehicles is over 280.
Test latest version i released last week that has rewo…
Hoochie wrote:
Well, yeah... Yes, the scaling is higher than 100% :)
Thank you!
No problem. 😊
Vladovlak wrote:
In Gameplay++ you have synthetic diesel cars and heavy haulers. When using the warehouse access filter you have them grouped differently, as you can see from the pictures. It would be good to dissolve the synthetic diesel group by vehicle type.
For example, a truck powered by synthetic diesel was in the group, as shown in the picture. And the other two vehicles were as…
Moriarty wrote:
Hoochie wrote:
Boss!
It's not exactly a bug, but you could call it a bug :)
Basically, during localization, the tab widths became inconsistent, and some letters wrap to the next line:I looked through the settings files and found a setting that seems to be responsible for this. At least, through trial and error, it worked :) . I don't do mod…
DevAny wrote:
BeTTerLife: Roads and Signs
If use this mode, cannot select(Click to select) Booster Group Items.
Please think carefully before installing the recommended mode(by Gameplay++ mod page) above until this issue is resolved.
That sounds strange that that mod would affect that. I will take a look at that next week. Thanks for the report.👍
latency wrote:
I can change speed below 5 using +/- but when the speed become 5,i cant change to a higher one
That sounds strange. Your not using another mod that affect speed? Also try to remove the folder and redownload it. I have not gotten any reports on this or have this problem myself with all the mods running.
Hoochie wrote:
Hello, boss!
This isn't entirely my own idea — I saw it in another mod and thought it would be cool to implement here.
The main inconvenience is switching the inclined pipe function, since you always have to open the panel, then the corresponding tab, and then click the "inclined pipe" menu item. An additional option that would work great is a shortcut available …
Vladovlak wrote:
Molten iron flows and molten lift does not move.
Will take a look at it next week. Thanks for report.👍
Hoochie wrote:
I've corrected translations, minimized inaccuracies, and added missing strings (missing locales).
Will updated it next week when I am done with the moving. 😊
Hoochie wrote:
Boss!
It's not exactly a bug, but you could call it a bug :)
Basically, during localization, the tab widths became inconsistent, and some letters wrap to the next line:
I looked through the settings files and found a setting that seems to be responsibl…
Hoochie wrote:
warrenc wrote:
The Bulldoze Includes Underground Pipes setting on the Cheats tab is not saved. Please set that to save just like the Allow Pipes Underground setting.
Thanks.
I'm against this idea, even if it's a bit of a mistake.
I'll explain why it's better to leave it as is; at least, I wouldn't want this setting to persist between saves. …
Hoochie wrote:
Hello, dear!
First of all, thank you for the mods; they make the game less boring and monotonous!
Secondly, if I want to improve one of the localizations, what should I do? Overall, the translation is excellent, but it could use some tweaks to better suit the game's style (a little here and a lot there).
If it's on GitHub, great, it's easier to keep track of locali…
Denis wrote:
could you please also check balancing for your pesticide and GMO productions? I have 30k pops and need to produce hundreds items of both (1200 GMO, 700 pesticides). My 27 farms require massive production which may take more space and resources than just add 40% of new farms.... I think bioprocessor should produce ~100 pesticides and ~ 100-200 GMOs in a month - somewhere cl…
michael0981 wrote:
Is it possible to add new threshold options for alert ?
like 90% , 80% ?
Don't know, i can take a look at it when i get the time. I added it to the list. 😊
ThomasTheBrave wrote:
Hello, the mod FGWY Storage Master has the option to 'Allow All' storage types. **Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you could natively support this.
By adding this feature to allow all item types in their storages, it will help pla…
ThomasTheBrave wrote:
Moriarty wrote:
ThomasTheBrave wrote:
Hello, the mod FGWY Storage Master has the option to 'Allow All' storage types.**Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you could natively support this.
By adding this feature to …
Vladovlak wrote:
Is the comp kidding me? This morning I'll start the comp, start the game, and load the saved position. And then suddenly everything is fine. I'm a deer. 🤪
You might have missed the description. You need to reload game from main menu after turning on that sett…
SlyPulsar wrote:
You have the function, to fill an marked area. I want remove an area, which is marked as mining area and its not enclosed by an control turm. Workaround can be filling with water an marked area (if negative value), but you dont have waterfill.
For example: there is a mountain, that have 120M gold - I don't need so much, but I want this mountain away....
Just so i un…
warrenc wrote:
Mas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can be adjusted.
Or maybe I just don't understand how it is intended to work.
I did notice the mass select only refreshe…