Elder-Invisions wrote:
Hello,
In the majority of my factory designs as I progress, I can't help but find I keep having a disproportioned amount of iron sheets, and i usually burn through my iron ore supply long before I am able to start steel production, which by then I tend to exhaust my iron ore supply.
The shredder as we know has a means to shred various items into a loose s…
Posts by Moriarty
435 total postsThomasTheBrave wrote:
Hello, the mod FGWY Storage Master has the option to 'Allow All' storage types. **Basically allows you to store items like core fuel ect in their respective storages, the mod listed above has conflicts with your mod, however it would be nice if you could natively support this.
By adding this feature to allow all item types in their storages, it will help pla…
Hoochie wrote:
Thanks for the recommendation, but this isn't quite the functionality that will help :)))
Where did the request come from? The thing is, when there's a large quarry, trucks deliver ore to the sorting center, and as soon as it fills up, I clean the ore, thereby sending it to the shipyard (where it's stored like a very, very large buffer :)). Since the sorting center doesn…
Hoochie wrote:
Hi!
Thanks for the mod!
I wonder if it's possible to add a similar setting for ore sorters? It would be great to be able to customize the sorter storage in the same way.
Hi Hoochie.
No problem and glad you like it!
You can with Boost++ it has setting for both the unsorted and sorted storage and also speed how fast it sorts. So i re…
Zafaron wrote:
Very nice. Thanks for all your work on these mods. They make the game much more enjoyable.
No problem and thank you! 😊
Have now added it and will come for this weeks update batch on friday. Combined with my compacted it will take up even less space on the screen. I also made sure to support up to 4 columns instead of just 3. 😊

 for Pinned Products?
Currently, on an ultrawide monitor (3440x1440), when using a Scale of 0 or negative values, the bounding box of the panel remains locked or just narrows down. The products keep overflowing past the bottom of the screen in 2 columns inste…
warrenc wrote:
Poor guy stranded. 🤣
warrenc wrote:
The Auto-recover stuck vehicles seams to not include excavators. They periodically get surrounded by collapsed ore and can't reach any trucks. The Auto-Recover does not recover those excavators. Any chance you can add that? Thanks.
More often the excavators save them selves but some times, they dig(Paint) themselves into a corner and can't get out. And an error comes u…
Zafaron wrote:
The new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.
Now updated and added some extra nice things like sorting, apply to working on the 3 new things added for boost and more. Read the changelog to see a…
Zafaron wrote:
The new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.
Ah good catch i have to add them! Will update that soon sorry for missing this!
JamieChi57 wrote:
Moriarty wrote:
JamieChi57 wrote:
This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)
I have seen it hidden occasionally on some saves but there is no consistency with this.
I was able to hide the top of the menu (thus covering up the maintenance thing) …
JamieChi57 wrote:
Moriarty wrote:
JamieChi57 wrote:
This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)
I have seen it hidden occasionally on some saves but there is no consistency with this.
I was able to hide the top of the menu (thus covering up the maintenance thing) …
Mass select is not suppose to read everything on map and i will not do that, since i removed that when i overhauled boost manager.
Since it is a massive performance hog when huge bases.
But i will fix so it shows everything that is boosted since that is what it is suppose to do, but i see it broken after i reworked boost manager.
Also will fix so it shows renamed buildings/belts correct…
warrenc wrote:
😄👍
Comming on Sunday update batch. 🫡


warrenc wrote:
Thank. I understand. Do what you can when you can. As long as it is on the list, that works for me. 😀👍
Coming on Sunday update batch. 🫡

