Posts by Moriarty

435 total posts
1 month ago

Knights777 wrote:

Is there a way to hide the map again? I accidentally activated the cheats but forgot where the save file was and now the entire map is visible

Hide map? What do you mean?

Save files for cheats are located in cheats mod folder under folder "saved settings"

1 month ago

Vladovlak wrote:

No knock for 13 hours. I'll wait until Monday evening.

Give him at least 2-3 days to respond. 😊

1 month ago

Thank you so much this will save so much time!

1 month ago

Vladovlak wrote:

Thank you.

No problem! 😊

1 month ago

FactorioPlayer wrote:

Especially in the later stages, most of the asteroids found have a very large radius, which is really annoying. Not to mention finding asteroids with the desired mineral types. It would be great if we could customize the search criteria.

I wonder if the developers have locked this feature. Is it possible to add customization options, such as setting specific radius ranges …

1 month ago

General Zod wrote:

Thanks for the fix. And thanks for all your mods, their fantastic.

No problem and thanks!
And keep the reports coming in i apricate it. The more fixes i can fix, the closer we get WG++ to stable. 😊

1 month ago

Vladovlak wrote:

I finally found the mod responsible for this problem.
obrázok.png
Metallurgy+ Mod by michi_cc. I'm sending him a message about the problem. Thank you for your patience with my "annoyance".

Oh so that was it! No problem thanks for finding out what it was i was real…

1 month ago

Syava Sensey wrote:

Here I agree of course, the mod can be used, but I think that it will affect everything at once, and I wanted to have a research tile as usual

Boost only affect individually not everything of same thing. But i will find a good way to make them both work together.

1 month ago

Syava Sensey wrote:

You can even increase the loot multiplier to x5

oh you mean the loot multiplier if that is broken thanks for the report will then test it and fix it for next version then.

1 month ago

Syava Sensey wrote:

I noticed something odd about the world generator mod: setting the discovery generation to X3 in locations has no effect. I know the world generator is still in beta, but I noticed something similar. Let me explain: the ship found a location and only found 100 copper instead of the expected 300 or even more, even though it could have found the same amount in the standard ver…

1 month ago

Syava Sensey wrote:

I noticed something odd about the world generator mod: setting the discovery generation to X3 in locations has no effect. I know the world generator is still in beta, but I noticed something similar. Let me explain: the ship found a location and only found 100 copper instead of the expected 300 or even more, even though it could have found the same amount in the standard ver…

1 month ago

Syava Sensey wrote:

And I apologize for not being in this topic, but I noticed something strange about the world generator mod: if you set the generation of finds in X3 locations, it doesn't affect anything. I know the world generator is still in beta, but I noticed something like this.

Test new version i just uploaded of worldgen it fixes it but you need to make a new game to make it work w…

1 month ago

Vladovlak wrote:

My mistake, diesel nothing burning efect.

Strange i don't understand why that is happening for you. What mods are you using?

1 month ago

Syava Sensey wrote:

Mori hello, will it be possible to make 4-level belt conveyors?

Hi Syava Sensey!

You mean a tier 4 belt?

1 month ago

Palux wrote:

Hey, thanks for your work on these mods so far — you’ve done a fantastic job.

I’m currently browsing your mods because I wanted fluids and gases to work on trains, and I’ve already managed that with exhaust. You can liquify it and then transport it via trains.

Now I wanted to do the same with steam. Obviously not liquify it, but transport it directly instead. So …

1 month ago

General Zod wrote:

Versions 1.03 and 1.04 not generating world properly. Version 1.02 still working. Here are images: The first 4 pics is version 1.04 ( 1.03 is the same ) and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.

I have now a new version i been testing alot and gives all tech ever…

1 month ago

Mrbag88 wrote:

Moriarty wrote:

Moriarty wrote:

Mrbag88 wrote:

i have the same bug 😅 any updates?

I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!

…

1 month ago

Just tested Normal also and should now guarantee radar (as i got it 3 times) and other techs. Will come in next update batch.

1 month ago

JGilbert119 wrote:

Moriarty wrote:

JGilbert119 wrote:

Is there any way someone could make a mod so that farms can have more than two exits? Thank you!

You mean 2 extra output ports? I guess you want to split up 4 types of things per belt?

Yes!

I will add it to the list and look in to it.

1 month ago

Thanks

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