Posts by Moriarty

268 total posts
29 days ago

PrimeDew wrote:

  • Truck speed and carry capacity modifiers
  • Drag to scrap like how vehicle mover works in utility ++
  • Drag to recover vehicles
  • Drag to assign no stopping and exclusive zone on tracks

Great ideas will add them to list. And the truck speed, capacity and bucket capacity is coming in next version. =)

29 days ago

wolf03 wrote:

Hi

In your cheat ++ Hydrogen is not on the list add to shipyard.

Love mod so far

Thanks for the report i will add that in! Glad that you like it. 😄

29 days ago

Great that you got it solved!

29 days ago

rgreat wrote:

How about making speed changes 1-2-4-8-16 instead of 1-2-3-4.. e.t.c. ?

That's a good idea! I will add that in to config to setup on new game

29 days ago

Moriarty wrote:

msbpena43 wrote:

Moriarty wrote:

msbpena43 wrote:

Maybe I am fully wrong, but after using the Cheat++ Mod to explore the generated world no Corns seeds become availble. All other seeds and technologies are availble. And you can also allready see that the other seeds are found during exploration.![Corn.png](/content-images/9f46f63376a9f8…

29 days ago

msbpena43 wrote:

Moriarty wrote:

msbpena43 wrote:

Maybe I am fully wrong, but after using the Cheat++ Mod to explore the generated world no Corns seeds become availble. All other seeds and technologies are availble. And you can also allready see that the other seeds are found during exploration.![Corn.png](/content-images/9f46f63376a9f84e5b3a539576c0148668ffa939d413da74…

29 days ago

zhangyingnan wrote:

When I use the boost function for the pipeline, the game crashes.

When I drag the boost bar to the rightmost position, it cannot be dragged leftward, and can only be returned to the left side by clicking on the boost bar

When you mean pipeline do you mean when you boost pipes?
The drag problem sounds strange i never encountered that one or the crash with pipes. Do …

29 days ago

Would be great if we could edit changelogs after uploading new version. For example if you miss adding crucial info and don't have to upload another version to just change the changelog. Or is it possible and i am just blind?

29 days ago

Tom Sawyer wrote:

Well that answered my question lol. Got home for work and went to add some belts and no joy. I shall wait a bit as belts and pipes under or on the side of bridges just makes sense. Thanks Moriarty!

No problem and they are added now on latest version. =)

29 days ago

Zurrke wrote:

After activating Tweaks++ and Gameplay++ after 0.8.4 update, I unable to see Gameplay++ items in the Mori++ menu. No matter how many time reloaded save.2026-05-05_214710.jpg![2026-05-05_214637.jpg](/content-images/9d8bed51facefa6059c2cf74caa65be7e26946fcd0daa20aaf167c267…

29 days ago

msbpena43 wrote:

Maybe I am fully wrong, but after using the Cheat++ Mod to explore the generated world no Corns seeds become availble. All other seeds and technologies are availble. And you can also allready see that the other seeds are found during exploration.Corn.png

For now not the end …

29 days ago

Nick2E wrote:

Really liking the mod! One problem I ran into with the Terrex for example is that the fuel capacity is lower than that of the base mega dumping trucks, could you give this a balance patch?

Yes i can bump it up a bit to buff it. I don't think many will notice that. =)

29 days ago

Kizeree wrote:

I am probably being dumb, but where is the parking HQ and how do I use it?

thanks

It's in my custom Mori++ building category you find in bottom middle the plus sign. =)

It works by it self, by calling idle non assign trucks to it. You can use this building to cut down long driving routes by placing them down on busy areas. Then you have controls to how many to store in …

29 days ago

Wayno wrote:

Please allow us to move the Parking HQ UI list.

Its in the way where it is.

Thanks

You can move it if you add tweaks++. But this was an oversight i missed and didn't think about if you, don't have that mod installed.
So next version will have move options even if tweaks is not installed. Thanks for the report!

29 days ago

Ok I have to take a look at that and see why it misses that. Thanks for the report.

The repeatable ones i have not added in to unlock, because i don't want does to be affected. If you want to research them fast you can turn on free upgrade/build checkmark and you can unlock them instant fast.

1 month ago

Vulkandrache wrote:

Can you also add a pair of pipes along the belt?

Pipes are coming in next update. =)

1 month ago

Thanks!

1 month ago

The load more button seams to have same or shared function as "Back to Top" since it does the same and does not load more mods.

1 month ago

Vulkandrache wrote:

Can you also add a pair of pipes along the belt?

Yes i was planning this since i got a suggestion from one of my testers mentioning it, so i will try to improve it and add pipe also. =)

1 month ago

Vulkandrache wrote:

I have no idea how these are suposed to work. They do not spawn in my game no matter how many times i reload or rebuild the bridge.

This is the one thing bridges would be useful for and its not in the basegame.

Hi Vulkandrache.

Yes i just tested and seams like it has broken down. I will fix this and post a update as soon as i got it fixed. Thanks alot for the report!

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