Posts by Moriarty

435 total posts
1 month ago

When i try to move a topic made in wrong mod thread, as example on image under from gameplay problems/improvment to recipes++ second image under. It gives me this error. Am i doing something wrong or is this a bug?

image.png

![image.png](/content-images/0b267af645dd378debccff41fa4015ea466ac1aa16a8…

1 month ago

Hashishish wrote:

ok, sorry about that, thank you

No worries! Hope you have fun with new version! 😊

1 month ago

warrenc wrote:

When I fill an area set to dump using the fill tool under sandbox mode, I select dirt but it fills with both dirt and rock. Mixes type. Am I doing something wrong or is this intended? I want it to fill it with dirt. Not rock and dirt. Or at least have it fill with rock up to 2 levels below the set level then top it off with dirt maybe? Thanks for all your efforts. This is aa…

1 month ago

Hashishish wrote:

System.MissingMethodException: Method not found: void Mafi.Core.Population.PopNeedProto..ctor(Mafi.Core.Prototypes.Proto/ID,Mafi.Core.Prototypes.Proto/Str,Mafi.Upoints,Mafi.Core.Population.UpointsCategoryProto,System.Nullable1<Mafi.Core.Population.PopNeedProto/HealthData>,System.Nullable1<Mafi.Core.PropertiesDb.PropertyId1<Mafi.Percent>>,System.Nullable1<Mafi.Core.Pr…

1 month ago

Captain Marek wrote:

Mods have optional dependencies, specified in the manifest as optional_mod_dependencies, is that what you are looking for?

Sorry late reply! No i was meaning on hub page for the mod. To maybe add an extra button "soft dependencies" to let users know its optional and what it means if they combine the mods together. This gives the user more information.![image.png](/conte…

1 month ago

ytbcesd wrote:

I've already joined the channel, but the English in there is giving me a real headache.

I think i found you see DM

1 month ago

ytbcesd wrote:

Just a moment—I might need to log back into Discord, since I haven't used it in a long time.

Please do it will be so much more easy to communicate and send files

I have same name and avatar there. 😊

1 month ago

ytbcesd wrote:

I can create a Chinese (zh) translation file based on the English version; I hope this helps you.

Do you have discord and are on coi server?

1 month ago

ytbcesd wrote:

Additionally, may I request support for the Chinese language again? I would be happy to provide translations for parts of the mod.

Sure give me 1 hour and i will translate fast versions and you can proof check it. Or do you wanna do it from scratch? and i will give you all clean CH files for all mods.

Cheat is done thanks to another user just game me full simplified Chinese …

1 month ago

ytbcesd wrote:

Could you please extend the supported game versions for 1.0.4 to cover 0.8.2 through 0.8.5? Thank you very much!

Yes I'm working on that today. I just had to work on the big update batch i released yesterday. But I'm working on gp++ and st++ to have same fixes for 0.8.2 - 0.8.4b

1 month ago

markstar wrote:

I have created a Simplified Chinese translation for V1.1.6, and I would like to provide it to you. I hope you can adopt and use it.Best wishes to you!

Thanks a lot! and of course i will! 👍

2 months ago

silvergamer wrote:

per request of Moriarty

thank you

2 months ago

Meihru wrote:

thank you very much for all your work 👍

New worldgen version out to test!

2 months ago

ytbcesd wrote:

I would like to request a feature where the number of train stops adjusts automatically based on the train's capacity. Thank you very much!

I will add it to the list of new Trains++ mod i will soon start working on. Thanks for the suggestion! 😊

2 months ago

Toprakadam wrote:

Moriarty wrote:

Toprakadam wrote:

I kindly request that you record the positions of the "in-game interface windows." The windows reset in the middle of the screen every session. I'm going crazy.

I recommend you use my UT++ mod it will remember all vanilla windows and my mods if you turn it on in it…

2 months ago

Vulkandrache wrote:

Can you add an option to remove the item number requirements for lategame technologies

like the 200 spend fuelrods?

This is now added and will come on tomorrows update batch. 😊
image.png

2 months ago

warrenc wrote:

Parking HQ Banner sits right on top of another unmovable window. Please make the parking HQ either movable or move it. Thanks.

you can move it with pressing ctrl+left mouse and drag. If you have teaks witch i see you have you have to turn on Hud dragging checkmark. Also latest version coming tomorrow adds a tooltip on the window how to move it so people don't miss that fu…

2 months ago

Meihru wrote:

thank you very much for all your work 👍

No problem and if you guys/gals wanna try new reworked worldgen (so far working really well) Hit me a DM in discord COI server. Same name and avatar.

2 months ago

No problem and thank you 😄

2 months ago

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