Posts by Moriarty

435 total posts
2 months ago

Cheat++ has now been updated for its temp fix button to include both things sorry it took some time get it here

2 months ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

Hello, author. Could you please tell me if it's possible to press the "Q" key when constructing water pipes, so that they can be built on level -1? Is this achievable?
Or is it due to official restrictions that it cannot be achieved?

Hello FactorioPlayer.

I mean i could do it but i would…

2 months ago

DWAM wrote:

HELLO

Thank you very much its working

No problem and glad to hear it! 😊

2 months ago

Dunois wrote:

Thank ^^

No problem and thanks for reporting it! Fix will come tomorrows update batch i will release. =)

2 months ago

FactorioPlayer wrote:

Hello, author. Could you please tell me if it's possible to press the "Q" key when constructing water pipes, so that they can be built on level -1? Is this achievable?
Or is it due to official restrictions that it cannot be achieved?

Hello FactorioPlayer.

I mean i could do it but i would instead recommend using Hermans Underground mod [here ](https://hub.coigame.…

2 months ago

Toprakadam wrote:

I kindly request that you record the positions of the "in-game interface windows." The windows reset in the middle of the screen every session. I'm going crazy.

I recommend you use my UT++ mod it will remember all vanilla windows and my mods if you turn it on in its settings. Should make it less painful to have to move everythin…

2 months ago

Vladovlak wrote:

Sorry i am not reading correctly :)

No worries! 😊

2 months ago

Dunois wrote:

Hello, if the garage is flip, the door are locate in the wall in opposite where they must be.

Hello Dunois.

Thanks for the report i will fix it right away and it will come in this weeks update batch! 😊

2 months ago

DWAM wrote:

I am producing pesticides, but I don't know how or where to add them to the new intake pipe to the greenhouse. I've looked, but I don't see any extra intake into the greenhouse.

Hi DWAM!

If you added recipe++ to your save and already had placed down greenhouses they won't show. You need to remove old greenhouse and replace with new ones and they will then have the new I/O …

2 months ago

warrenc wrote:

Moriarty wrote:

warrenc wrote:

Tested your lates version (1.1.2) this morning on the MIAMI ISLES map. And it just does not like that shore line. Works on another square map with normal shoreline just fine. Just not Miami Isles. I think it is time to just call MIAMI ISLES as not compatible. You put well enough time into trying to fix this issue. Not…

2 months ago

PrimeDew wrote:

When in f11 screenshot mode usually the ui gets hidden automatically which can be toggled using keybinds......But with the mod the ui cannot be hidden at all

Thanks for the report again. It is now fixed for next update batch coming. 😊

2 months ago

Vladovlak wrote:

Aktual version is 0.8.4b

If your using latest version of Storage++ it will not work with 0.8.4b because of change in Experimental 0.8.5 as it says in the changelog. =)
If you wanna use storage++ and your on 0.8.4b you need to use version 1.0.1

2 months ago

Vulkandrache wrote:

Can you add an option to remove the item number requirements for lategame technologies

like the 200 spend fuelrods?

Hi Vulkandrache.

Sure i can look in to that this weekend. 👍

2 months ago

Vladovlak wrote:

I noticed that only diesel was burning.
obrázok.png

Thanks for the report! Will fix that for upcoming batch update. 😊

2 months ago

SlyPulsar wrote:

System.MissingMethodException: Method not found: Mafi.Unity.UiToolkit.Library.TextField Mafi.Unity.UiToolkit.Library.TextField.PositiveIntegersOnly()
at StoragePP.StoragePPWindow..ctor (StoragePP.StoragePPManager manager) [0x00183]
at StoragePP.StoragePPManager..ctor (Mafi.Core.Entities.IEntitiesManager entitiesManager, Mafi.Core.Prototypes.ProtosDb protosDb, Ma…
2 months ago

That's fine i do not mind maybe he will fix it before me 😂. I will start working on it tomorrow and see if i can make it finally work. I have not forgoten about you just alot of things been done to mods and alot of other things on top of that 😂.

il keep you updated-

2 months ago

warrenc wrote:

Any chance you can get the boost to go faster? If were gonna cheat, why not push it till the game crashes. 😀👍

You can go to boost manager and settings tab and you can go bananas if you wanna cheat and change all settings like you want. =)

2 months ago

PiggyWhiskey wrote:

I've got the same issue with Poppy seeds.

I used the Cheat++ Explore World command and it didn't provide the poppies with it.

Maybe it needs options to give any world found tech

I will add that also when i am home from work in about 2,5h. Also I have reworked the whole world generation and it will now be much better but will take maybe 1-2 weeks to test it fully, sinc…

2 months ago

You don't know how long i have been waiting to get some balancing FEEDBACK! Finally! 😂 It's so hard to set balance and very easy to get biased or feels rights for you, but maybe not the best choice. Also not much time to play a lot so it's hard to balance test. 😅

I agree with you and i did not think it through enough when i made this. I will rework all recipes and also keep whole numbers as …

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