Posts by Moriarty

435 total posts
1 month ago

FactorioPlayer wrote:

When saving the configuration, can we also save the official "custom difficulty"? Every time we open a new file, we need to carefully set each item, it's too troublesome

You can load all profiles you save so you don't have to set them everytime. But i guess when you say official you want a way to always have the default saved or a reset button? Or am i understanding it al…

1 month ago

Vladovlak wrote:

Hello, I did a test:
New game plus DLC:
obrázok.png
Added Night Mod - Day & Night Cycle v0.1.1a:
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Moriarty set
![obrázok.png](/content-images/8874…

1 month ago

Mrbag88 wrote:

i have the same bug 😅 any updates?

can i get both your guys saves. Would help to look in to it. I tested and tested and haven't been able to recreate the problem.
I will test some more when i get back home from work!

1 month ago

FactorioPlayer wrote:

无需柱子 |利益冲突中心

Yeah i know that one i meant it should work fine. If not i will talk with nimb. Since we worked before on combability with his storage mod and my gameplay++ mod. I just updated cheats. Test it and see. If problem let me know and i will talk with Nimb to fix it. =)

1 month ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Both problems fixed both pillars and slopes. Will come on next update batch. 😊

![image.png](/content-images/0da7c19306ffd7373160de901e3e286cd6b371bbd7bb15dee7e001e6b153a510/ima…

1 month ago

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Both problems fixed both pillars and slopes. Will come on next update batch. 😊

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1 month ago

FactorioPlayer wrote:

You have done a great job and have already met my needs. This minor issue doesn't have a significant impact. Thank you

Thank you. I will see if i can get it fixed with deconstruct protection. I won't promise anything since it was a pain to get working and that was the workaround.

1 month ago

Lofwyr wrote:

I explored as far as possible but can't go further because Radar I is missing.

Hi Lofwyr.

Is this with new version or old 1.0.2 version?

1 month ago

Good to know thanks for the info Warrenc!

1 month ago

Gmo gives you more yield and pesticide increases harvesting speed. The buttons on the greenhouse will tell you this also, if you hover over them. 😊

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1 month ago

warrenc wrote:

Trucks will leave garage and non stop, turn around and go right back in. Not affecting game play that I can tell but, its a bit annoying.

That's weird. can you send me your save so i can take a look at it since i do not have that problem.

Also are you on 0.8.5 or stable build?

1 month ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

Thank you very much, you never disappoint!👍

No problem. It will come with todays update batch! 😊

Hello, I found a problem: After enabling this feature, the elevation of the pipeline has become slanted (like a conveyor belt), whereas it was vertical before.

![01.jpg](/content-images/bfdb9cad9461…

1 month ago

啊啊哦哦 wrote:

Want to have a Chinese interface

Its coming today for all the 9 mods. 😊

1 month ago

啊啊哦哦 wrote:

Is it possible to add a Chinese interface to all your mods?

Its coming today for all the 9 mods. 😊

1 month ago

FactorioPlayer wrote:

Thank you very much, you never disappoint!👍

No problem. It will come with todays update batch! 😊

1 month ago

There we go! Now to stress test it!

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1 month ago

FactorioPlayer wrote:

Thank you. I wish you a happy life

Making progress 😊

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1 month ago

Zafaron wrote:

I'm not sure if it's possible, but a drag select would be useful for these boosts, or even something like the logistics zone, but for boosts. So you could drag a square around a set of buildings and then the boosts would apply to applicable buildings in there, or the applicable buildings would be grouped and you could adjust the settings individually from within the group ma…

1 month ago

Yes please! Let us sort by time posted instead. So annoying having to scroll the list every time and to squint and see if some threads have updates in them or not.

1 month ago

cowcannon wrote:

love how it is basically all the byproducts that generate and get used together. I don't like the decimal output and the fact the boiler recipe conjures steam from nothing. If its input and output were converted to the regular time and batch size, and the creation matched some ratio the boiler used or having this be burned in the incineration plant would be a more suitable o…

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