Posts by Moriarty

268 total posts
25 days ago

GenRichards77 wrote:

rty whit heavy oil fill the tank also use mouse wheel noting happen ctrl left and richt

Do you mean the magic wand with ctrl+ left mouse click to fill and ctrl+right mouse click to empty? Not working?

25 days ago

Tunafish747 wrote:

Interesting you have seen this issue then. The only other mods I've got is Kayser's Automatic designations and the Wind Turbine mod. I did have your Tweaks++ and Utilities++ installed but removed them when trying to isolate the issue with no success.

Yeah i have not been able to reproduce this problem, i have a big main save and nothing has ever broken for me. I will test …

26 days ago

Knights777 wrote:

Moriarty wrote:

Knights777 wrote:

I just want to raise this. What about a cheer that instantly digs the selected terrain with the given depth. Perfect for hiding pipes

You can do this by placing mining designation then pick dirt or rock and place over.
![image.png](/content-images/27bfd85b1125386f08c9f877076ba142d215b90a907844decbfc4f9c32…

26 days ago

Could we maybe get an update to the display when mod was last updated. Maybe make it a bit more obvious and maybe say "last updated 20mins ago" And if user has downloaded the mod, it maybe say "there is a new version to download"

image.png

26 days ago

xtrasyn wrote:

Oh I didn’t see the number, but the model is the Pipe IV, with the 4 chevrons. So I assumed it would do 900, that’s all really.

So it does 450 of every fluid you manage to direct in? Awesome. :)

weird. I really don’t have it. I’ll try to load a save with ore sorting enabled, see if it pops up. :)

Ah you mean the look yeah i just change the icon to look differen…

26 days ago

Jason15226 wrote:

Just an idea, on the recipe link, having the ability to click on a recipe for say ethanol, if you have any on your map it would be highlighted, sometimes it gets hard to find where everything is.

Good idea i will look in to that!

26 days ago

I like the idea. I will look in to this in future what i can do. Thanks for the suggestion!

26 days ago

Hi and thanks!

You can find pipe sorter in my building category if you have researched it.
Mixed pipe is limited to 450 to balance it a bit since it can carry more fluids. It can be boosted by boost++. I don't see it says 900, were do you see this?


image.png
![image.png](/content-imag…

26 days ago

Knights777 wrote:

I just want to raise this. What about a cheer that instantly digs the selected terrain with the given depth. Perfect for hiding pipes

You can do this by placing mining designation then pick dirt or rock and place over.
image.png

26 days ago

When you go to mods at middle top. At mod page, all the way down to left click "add mod" When you then uploaded the mod and made all changes you need (it will not be published) then click when you inside the mod at top right were it should say "publish" and you will publish the mod for everyone to see. =)

![image.png](/content-images/e59f24075c5434c079721b3a4fa13ce87490d298b56e68515a3fa97c65b61…

26 days ago

Vulkandrache wrote:

I am not a fan of the extra icon at the bottom for a handful of buildings. The bar is already very full.

Can you sort them into their categories instead?

I need a proper explanation for what exactly the garage does. It sounds like it refuels vehicles and acts as a small construction part warehouse for distribution?

How exactly does it work to have multiple f…

26 days ago

Tunafish747 wrote:

This is the only gameplay mod I'm running, randomly an elevated pipe or belt will just break and turn to rubble. I have not been able to figure out any specific trigger, but just modifying, extending or touching a pipe or belt sometimes causes a part of it to collapse, each time the collapse has been nowhere near where I was modifying.

There is another issue I've had wh…

27 days ago

Hyperion2950 wrote:

it appears after the most recent update the offices no longer actually boost

the only thing that seems to change is worker count for some reason

without boost

image.png

with boost
![image.png](/content-images/ba716c959c9d908177d3f4e25ef48a98d4d730d57b00ed…

28 days ago

Zurrke wrote:

I have started using mods only when they have been added to official Mod Hub now and I am at the stage when everything is already researched in my current save. Therefore I even did not look into Research queue, plus as this necessity had not been mentioned in the mod description. Other your Mods are working without Research needed. Nice and useful mod, thanks, the only pity th…

28 days ago

Hyperion2950 wrote:

for some reason the settings dont want to save the change to computing cost scaling. ive tried multiple times to get it to work. all other settings saved no issues

this is with the updated version of mod

Alright i will take a look at that one tomorrow. Thanks for the report!

28 days ago

Hyperion2950 wrote:

Moriarty wrote:

Hyperion2950 wrote:

also when i change the config for boost it is ignoring all settings for not requiring increased work force even though i set it to zero

I will check the config if it is something wrong about it. I see one problem with one of the mods your running that might cause problem. The office mod does same thing as boost…

28 days ago

msbpena43 wrote:

Moriarty wrote:

msbpena43 wrote:

Moriarty wrote:

Thank you will look in to it and end of week!

I'm sorry this is the wrong save file but this one had an other problem. In this one i couldn't find Radar System II within the reach of the ship. I explored all availble the normal way without finding it. So i had to use the Ch…

28 days ago

Vineykmine wrote:

The mod(s) has two distinct issues. At first attempted start up it gave two errors. Manifest.json file not found and after fixing that, I got wrong id error. When you extract the zip file, you get a double nested file setup. That is: Mods/[mod name]/[mod name]. What you need is: Mods/[mod name] or the game will fail to recognize it, it cannot find the manifest.json file…

28 days ago

rgreat wrote:

How about making speed changes 1-2-4-8-16 instead of 1-2-3-4.. e.t.c. ?

New version i am posting later tonight, will have the new function in config to change if you want 1x change or 2x change. =)

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