Posts by Moriarty

435 total posts
1 month ago

FactorioPlayer wrote:

Moriarty wrote:

FactorioPlayer wrote:

It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed

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Is that with his mod running with …

1 month ago

Tested also with balancers and pipes to make sure and all fine.
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1 month ago

Vladovlak wrote:

I noticed that only diesel was burning.

I tested this and i can't recreate the problem. Are you using any mod that changes the fluid transport?
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1 month ago

Moriarty wrote:

Mrbag88 wrote:

i have the same bug 😅 any updates?

I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!

This is now fixed and will come for next update batch this week. For now when loading s…

1 month ago

Mrbag88 wrote:

i have the same bug 😅 any updates?

I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!

1 month ago

Moriarty wrote:

Lofwyr wrote:

No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.

Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for world…

1 month ago

Thank you will help a lot with the new building to test for balancing!

1 month ago

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1 month ago

FactorioPlayer wrote:

It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed

1.jpg

Is that with his mod running with the cheats underground pipes?

1 month ago

啊啊哦哦 wrote:

Want to have a Chinese interface

Its added on latest version for all mods. =)

1 month ago

Vladovlak wrote:

obrázok.png
itis all ok, good work :)

Much thanks to Dez help! And you can move the Dez UI btw since you have tweaks, same way as other UI ctrl+left mouse button! 😊

1 month ago

Vladovlak wrote:

Moriarty wrote:

Vladovlak wrote:

Moriarty wrote that he would look into it today.

I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)

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It is all ok, good luck :)

I see you have …

1 month ago

Vladovlak wrote:

Moriarty wrote that he would look into it today.

I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)

1 month ago

Vladovlak wrote:

Hello, I did a test:
New game plus DLC:
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Added Night Mod - Day & Night Cycle v0.1.1a:
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Moriarty set
![obrázok.png](/content-ima…

1 month ago

JGilbert119 wrote:

Is there any way someone could make a mod so that farms can have more than two exits? Thank you!

You mean 2 extra output ports? I guess you want to split up 4 types of things per belt?

1 month ago

Kizeree wrote:

Moriarty wrote:

Hey Tom!

I love the ideas about new Food markets i will add that in to the list for gameplay++

would new recipes be worth looking in too as well? flour is used for 3 things. it could be used for so much more, Quartz is next door to useless, and why can't we make beer/spirits? I mean, we have an abundance of potatoes, so why not vo…

1 month ago

FactorioPlayer wrote:

When we create a new game, there is a customized difficulty page, which contains: additional starting materials, ore mining output, and construction costs ... and so on, there are many items that need to be set one by one. It would be great if they could be saved after being set up

AAAAh ok those ones! Hmm i will look in to if i can make it possible to save them combine w…

1 month ago

Lofwyr wrote:

No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.

Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for worldgen that is on halt for now.

1 month ago

General Zod wrote:

Versions 1.03 and 1.04 not generating world properly. Version 1.02 still working. Here are images: The first 4 pics is version 1.04 ( 1.03 is the same ) and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.

Thanks for detail report, i tried to make it safe to generate th…

1 month ago

Lofwyr wrote:

It's the new 1.0.4 version with Custom Worldgen Setting "Normal".

Thanks for the report i will fix it. Can you send me your save would help a lot.

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