FactorioPlayer wrote:
Moriarty wrote:
FactorioPlayer wrote:
It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed
Is that with his mod running with …
Posts by Moriarty
435 total postsTested also with balancers and pipes to make sure and all fine.

.
.

Vladovlak wrote:
I noticed that only diesel was burning.
I tested this and i can't recreate the problem. Are you using any mod that changes the fluid transport?


Moriarty wrote:
Mrbag88 wrote:
i have the same bug 😅 any updates?
I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!
This is now fixed and will come for next update batch this week. For now when loading s…
Mrbag88 wrote:
i have the same bug 😅 any updates?
I finaly found the bug! it's when its saved with setting on it unchecks on laod but still on in the background! It can be fixed by turning checkmark on and off. I will fix this bug for next update! Thanks for reporting on it!
Moriarty wrote:
Lofwyr wrote:
No problem. Maybe the Radar system is at one of the pirate POIs, but those are to strong for my ship to beat.
Yes it can be on pirate i will take a look on the save when i get home from work and try to iron out the new problems reported. As soon as this part can finally be fixed i can move on to work on the 2 maps 1 campaign project for world…
Thank you will help a lot with the new building to test for balancing!
FactorioPlayer wrote:
It's basically normal, but there's one small issue: when placing the water pipes, there's a pillar at the beginning of each section, but it can be manually removed
Is that with his mod running with the cheats underground pipes?
啊啊哦哦 wrote:
Want to have a Chinese interface
Its added on latest version for all mods. =)
Vladovlak wrote:
itis all ok, good work :)
Much thanks to Dez help! And you can move the Dez UI btw since you have tweaks, same way as other UI ctrl+left mouse button! 😊
Vladovlak wrote:
Moriarty wrote that he would look into it today.
I heard he uploaded a new version. But i might be wrong.😉 (sorry for cutting in here Dez)
Vladovlak wrote:
Hello, I did a test:
New game plus DLC:
Added Night Mod - Day & Night Cycle v0.1.1a:
Moriarty set
 and that is all the nodes it generated with max settings. The last 6 pics are version 1.02 at max settings. can't put all the nodes it generated on 1 image.
Thanks for detail report, i tried to make it safe to generate th…
Lofwyr wrote:
It's the new 1.0.4 version with Custom Worldgen Setting "Normal".
Thanks for the report i will fix it. Can you send me your save would help a lot.



