Moriarty

Moriarty

Joined May 2026
2 months ago

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As title, the research for Ship Bridge II has been eaten by the research leaf for Steam Heater. This renders the entire Ship upgrades tree unusable.

This has already been reported on another mod page (Cheats++) by the same author (and had a response, so t…

2 months ago

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I tried that, but the "remove requirements" checkbox looks for items, not parent research. I think I know the problem though - Ship Bridge II has been eaten by Steam Heater from Gameplay++.image.png

Oh i am an idiot i need to update it to remove parents also. Give me 30mins an…

2 months ago

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Is it possible to have an option to sort of "snipe" any Research from the tree? Another mod I'm using (I think it's the one that adds the Settlement Heating and such, since that's the research prerequisite that isn't letting me research Ship Engine II due to "Locked by Parent" being tied to an unlocked Steam Heater) is bricking my progress, I tried the solutions in this …

2 months ago

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Скриншот 08-06-2026 20.32.57.jpg

I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

With 12 oil, 20 pesticides and…

2 months ago

quoted post:

Скриншот 08-06-2026 20.32.57.jpg

I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

2 months ago

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Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

Its now fixed and coming on todays later hotfixes/additions. Thanks again for the report! ❤️

2 months ago

quoted post:

Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

I was able to recreate it and will fix it!

2 months ago

Parking is now fixed was problem with stacker job from vanilla. Will update later today all fixes for the 2 mods Tweaks++ and Gameplay++.
Thanks for the very detailed reports Hashishish! ❤️

2 months ago

Network is now seperated and not stuck to ships anymore. 😊

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Tooltip is now fixed for Parking HUD

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2 months ago

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Does not save the settings for applying pesticides to greenhouses, and resets after rebooting.

Hi Lotos666.

Thanks for the report. I will take a look at it and if it does that i will fix it. Will keep you updated on it. 😊

2 months ago

Got same problem in your save and it's a vanilla job problem. I am working on fixing it now

Fixing the tooltip for parking Hud tooltip.
Fixing mod networks so it won't stick too ships.

2 months ago

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I tested amphibious trucks and i don't get this problem unfortunately. Going to need your save to see what mods ur using and if it will do same for me on your save.

*> *The video actually captured the moment when a task for trucks was received and immediately canceled (which, by the way, is strange in general), which means that I am a fool a…

2 months ago

Also renamed the first button so it's easy to know witch is witch.

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2 months ago

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I haven't used Tweaks before. I didn't know the solution already existed, just in a different mod. I'm downloading it now. Thank you!

It has now been added and thanks for the great suggestion. Will come for next update batch this week. 😊

image.png![image.png](/content-im…

2 months ago

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Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.

A little sneak peak f…

2 months ago

I tested amphibious trucks and i don't get this problem unfortunately. Going to need your save to see what mods ur using and if it will do same for me on your save.

2 months ago

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1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too late, making renovation very troublesome. Of course, this is…

2 months ago

quoted post:

Hello, I mean, for example, if it is allowed to store fumes in the liquid and gas warehouse, so that the relevant trucks can transport them between warehouses. Only between warehouses. The same goes for other products that the base game does not allow to be stored. Transport of such permitted products by the relevant trucks only between warehouses.

Ah i understand.

2 months ago

Same! No problem. 😁

2 months ago

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Hello Moriarty,

Would it be possible to increase machine storage size as well?

My use case would primarily be the assembly machines. I have a compact design for creating crew supplies, where one machine handles both Medical supplies II, Medical supplies I and Medical equipment. I see that the storage gets backed up when I set truck import/export to disabled, ca…

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