Moriarty

Moriarty

Joined May 2026
2 months ago

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I'm not sure if it is possible or not, but if we could rename the NPC settlements that would be useful. Or even if they just had numbers so they were easier to keep track of.

Hi Zafaron.

I am not sure i understand, do you mean to rename the houses?

2 months ago

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1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development i…

2 months ago

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Check DeznekCZ Mod. He has made a recipe maker and also planning a UI for it So i will not make it since he already made one. 😊Check it out here. …

2 months ago

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Check DeznekCZ Mod. He has made a recipe maker and also planning a UI for it So i will not make it since he already made one. 😊Check it out here.

Thanks, Will check it out.

No problem and lots of updates have been made to it, so it's much better now! 😊

2 months ago

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If everything is fine with you, then I probably have problems with the hardware, although I did not notice any particular load on the hardware.

Well your base is pushing my hardware hard too the knees also, but its holding up from 70-100 depending were i look and were on map.

So the problem is on…

2 months ago

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If everything is fine with you, then I probably have problems with the hardware, although I did not notice any particular load on the hardware.

Well your base is pushing my hardware hard too the knees also, but its holding up from 70-100 depending were i look and were on map.

2 months ago

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Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.

HOLY MOTHER OF GOD ITS A BIG BOI MAP! 😂
But its running fine for me lol on max speed.
![Scre…

2 months ago

Really nice setup!

image.png

2 months ago

Man you have a nice and clean setup!

2 months ago

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Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.

HOLY MOTHER OF GOD ITS A BIG BOI MAP! 😂
But its running fine for me lol on max speed.
![Screenshot 2026-06-08 223336.jpg](/content-images/96f55644da7d6ea2ff08abbc8a4f30a…

2 months ago

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My mod set

Скриншот 09-06-2026 01.18.59.jpg

I'm not sure which card is the

All-In-One-U3_v5

or the

All-In-One-U3_v5_COIE_v1

Testing it now i skipped 2 mods retaining walls never dies and p…

2 months ago

Running both HQ 120 fps on 15x speed no problem. Try remove old mod folders and download fresh. Must be corrupted files you got on update.



Screenshot 2026-06-08 220603.jpg

2 months ago

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Garages freeze the game, especially garages for excavators, the game starts to run jerkily. I think the mod conflicts with the game engine, since the computer hardware itself is not heavily loaded.

What??? Runs completely fine for me. Are you sure? can you give me your save.

2 months ago

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1: The UI of products 2-4 in the mixed warehouse is not aligned with 1.
2: It is recommended to conduct a series of research on water pipes (including balancers, sorters) in advance (after the official relevant technology), because these tools are needed from the beginning and technological development is too late, making renovation very troublesome. Of course, this is…

2 months ago

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Thanks for being so fast and friendly! Awesome stuff.

No problem thanks for the great suggestion! Its now update so you can get it. =)

2 months ago

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Is it possible to have an option to sort of "snipe" any Research from the tree? Another mod I'm using (I think it's the one that adds the Settlement Heating and such, since that's the research prerequisite that isn't letting me research Ship Engine II due to "Locked by Parent" being tied to an unlocked Steam Heater) is bricking my progress, I tried the solutions in this mo…

2 months ago

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So apparently I never realised that radar was locked behind a ship engagement on the map, I must've missed that my first non-modded playthrough.

God dammit, that's on me. Ship Bridge II is still missing but I can research later upgrades now, including Bridge III, so that should be able to replace it.

EDIT: It's not missing, it's just hiding. They appear …

2 months ago

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Thanks, we'll test it.

Will be released in 1-2 hours. Have some more things to fix that has been reported today. Thanks again for your feedback! 👍

2 months ago

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image.png

As title, the research for Ship Bridge II has been eaten by the research leaf for Steam Heater. This renders the entire Ship upgrades tree unusable.

This has already been reported on another mod page (Cheats++) by the same author (and had a response, so t…

2 months ago

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I can reduce it down to 12 and reduce toxic slurry to 6 instead. Sounds better?

With 12 oil, 20 pesticides and 16 toxic waste, at the moment 7 processors are not able to supply 8 greenhouses

Ok i change it to 12+12+12 ---> 20+6. And consumption on pesticides in greenhouses reduces by 30%

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