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Poor guy stranded. 🤣
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The Auto-recover stuck vehicles seams to not include excavators. They periodically get surrounded by collapsed ore and can't reach any trucks. The Auto-Recover does not recover those excavators. Any chance you can add that? Thanks.
More often the excavators save them selves but some times, they dig(Paint) themselves into a corner and can't get out. And an error comes…
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The new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.
Now updated and added some extra nice things like sorting, apply to working on the 3 new things added for boost and more. Read the changelog to see…
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The new change to connectors is great, but for some reason the drag to select isn't catching them. You have to go in to your factory and adjust connectors and lifts one at a time to use the new boost speed on them currently.
Ah good catch i have to add them! Will update that soon sorry for missing this!
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This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)
I have seen it hidden occasionally on some saves but there is no consistency with this.
I was able to hide the top of the menu (thus covering up the maintenance t…
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This was always hidden when Maintenance was disabled on the mod by the other guy who was banned. (Who shall not be named.)
I have seen it hidden occasionally on some saves but there is no consistency with this.
I was able to hide the top of the menu (thus covering up the maintenance t…
Mass select is not suppose to read everything on map and i will not do that, since i removed that when i overhauled boost manager.
Since it is a massive performance hog when huge bases.
But i will fix so it shows everything that is boosted since that is what it is suppose to do, but i see it broken after i reworked boost manager.
Also will fix so it shows renamed buildings/belts correct…
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Thank. I understand. Do what you can when you can. As long as it is on the list, that works for me. 😀👍
Coming on Sunday update batch. 🫡


Hi Hashish…
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Thank you so much, it was so obvious, but I still couldn't figure it out on my own. Sorry.😅
Haha no problem. 😂👍
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Add option to allow storage of exhaust in tanks in fluid section next to allow steam.
Sure i can add that in for this weeks update batch. =)
You can change width and height in tweaks Hud at bottom for all alert/notification windows. You find it at bottom

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Where can I find the aforementioned Keybind Framework mod?
Was a miss to include that changelog info it is not released yet so just ignore it. Wont affect you since the mod is not out yet. =)
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Any chance the tree harvesters and planters could have their speed added to the vehicle stats tab? Unsure if you can do this without your existing UI causing issues or not.
Oh i see i missed adding them will fix that for next week update batch so they are added. =)
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Added warehouse, set up products and saved. Have not loaded game yet.
Load game and.... IT WORKED! Maybe that is why I can't find the bug. Maybe you fixed it. Or maybe I just have to do something unexpected Like set ludicrous and tweak till it bleads. Will p…
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After much time, I am unable to identify which mod is interfering. 🥺
Here is my list of mods. Yes it is long.
AllIndustryBoosts
AutoForestryDesignations
AutoTerrainDesignations
BattleShipFuelMod
BetterLife_Assemblies
BetterLife_RoadsAndSigns
BetterLife_Transports
BetterLife_Walls
BigBoyMod
BlueprintProductsInfo
boost-plu…