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Hi there. When I was adding products to the tracking panel (as shown in the image), I noticed the panel expanded beyond the edge of the screen. I had to move it manually. It would be great if, when a new column is added automatically, the panel shifted away from the screen edge by the width of that column.
I know, I'm being lazy, but it would be a nice touch.![o…
Moriarty
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I have noticed at times, I step the game speed up and the number increases but the game does not actually speed up. Is this a game limitation (memory or something limiting max speed)? I have graphics set to max performance. Map is 8.5 x 8.5 so, not a huge map. I have also noticed the speed will eventually step up to my selected setting but will sometimes step back down wit…
Oh yeah that is my bad i turned of terex and huge excvator before when i was changing stats on them and forgot to add them back. thanks for reminding me! Will add them back for next weeks update. 😊
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Even more complicated.
Add an electricity grid like in a Factorio.
I will not add a electricity grid. Since i hate this part in modern builder/resource games, since were i live all power is underground so i rather like global power instead of building millions awful looking poles everywhere 😂.
So this someone ellse has to build and will most likely be made …
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This one is rather complicated, i suppose.
Limit amount of range liquids can travel in pipes and add a specialized Pump building, which would consume moderate amounts of electricity.
So to transfer liquids for a long distance would not be free.
Make basic buildings have internal pumps, with limited range, while Pumps having a longer reach.
I like the i…
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Multipliers for transport belt maintenance and energy consumptions.
I'd like to set these for like 1000% to make Trains a better choice than an awfully long belts.
You can use Boost++ to make belts faster for more power and maintenance cost balance. Can also be controlled in boost settings to set boost up to 1000%. Power and maintenance can also be change if you w…
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Hello, thanks for the mod. On the Vehicles tab where you can edit the size and speed of vehicles, it appears that hydrogen fueled vehicles are not listed and therefore are not editable. Not sure if this was intended or is a bug.
Thanks!
Will take a look at it next week when i get some time. Thanks for the report!
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The Terex is ~2.28 times the capacity of the haul truck, so the size of the in game model should only be scaled up to 1.32 to 1.4 times the dimensions of the haul truck. (Volume increases by cube so 1.32^3 is ~2.3 times the volume)
The fuel use nearly 2 times the dump truck, so the fuel tank should probably be double the capacity of the haul truck.
Sorry for lat…
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hi !
And about the Cheats++ note — that's a known conflict I just fixed in the next update (0.9.1): with both mods loaded, both were protecting the buried pipes, so my button alone wasn't enough. In 0.9.1 that same button now frees Cheats++ as well, so it'll actually delete the pipes with Cheats++ loaded. Updating should sort it out — let me know if it doesn't!
HI…
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Truck strikes no longer occur. This issue has been resolved.
Instead, vehicles that have climbed onto collapsed mine piles not be auto-recovery. Is this intentional?
(vehicle in a state where even manual movement is impossible)
Good. If they are blocked 360 by pathfinding they will be recovered after 20 seconds. But if they still can path somewhere else they w…
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I can change speed below 5 using +/- but when the speed become 5,i cant change to a higher one
That sounds strange. Your not using another mod that affect speed? Also try to remove the folder and redownload it. I have not gotten any reports on this or have this problem myself with all the mods running.…
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It's possible to modify (increase) the throughput of loading and unloading the storage from the freighter to/from the ship modules?
Sure i can take a look at it next week when i have time. 😊
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😀👍🤣
Test latest version i released last week. I have completely reworked the auto recovery and should now save 100% stuck trucks/excavators only if they have no pathfinding to go anywere.
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I am playing the game with save files from multiple maps, but if I use auto-recovery, all the trucks go on strike after a while.
++ I am using the entire mod series.
The occurrence cycle may be within a few minutes after loading, or it may appear after a few hours.
The number of vehicles is over 280.
Test latest version i released last week that has re…
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Well, yeah... Yes, the scaling is higher than 100% :)
Thank you!
No problem. 😊
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In Gameplay++ you have synthetic diesel cars and heavy haulers. When using the warehouse access filter you have them grouped differently, as you can see from the pictures. It would be good to dissolve the synthetic diesel group by vehicle type.
For example, a truck powered by synthetic diesel was in the group, as shown in the picture. And the other two vehicles were …
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Boss!
It's not exactly a bug, but you could call it a bug :)
Basically, during localization, the tab widths became inconsistent, and some letters wrap to the next line:I looked through the settings files and found a setting that seems to be responsible for this. At least, through trial and error, it worked :) . I don't do…
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BeTTerLife: Roads and Signs
If use this mode, cannot select(Click to select) Booster Group Items.
Please think carefully before installing the recommended mode(by Gameplay++ mod page) above until this issue is resolved.
That sounds strange that that mod would affect that. I will take a look at that next week. Thanks for the report.👍
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I can change speed below 5 using +/- but when the speed become 5,i cant change to a higher one
That sounds strange. Your not using another mod that affect speed? Also try to remove the folder and redownload it. I have not gotten any reports on this or have this problem myself with all the mods running.
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Hello, boss!
This isn't entirely my own idea — I saw it in another mod and thought it would be cool to implement here.
The main inconvenience is switching the inclined pipe function, since you always have to open the panel, then the corresponding tab, and then click the "inclined pipe" menu item. An additional option that would work great is a shortcut availabl…