Moriarty

Moriarty

Joined May 2026
15 days ago

quoted post:

Without Gameolay++

With Gameplay++

wtmxhyy was also informed.

I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?

17 days ago

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Happens when user clicks on list item.

image.png

After click on bottom line:

image.png

After mouse up list go back to pic1.

Seems like MaFi Games can't fix…

17 days ago

Just wanna let you all know HQ is almost done, I am just having a problem with priority messing everything up. Huge cred to Pique for letting me use his great model (this saved a lot of time for me and i could just focus on functions instead)

I am taking a break next week to relax since i have been non stop modding for months now. But i should have HQ out by next week weekend. 😊 (it will be p…

17 days ago

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I only have your mods in sandbox mode.

obrázok.png

It processes recyclable waste, but the internal containers are empty and nothing happens at the output. It looks like a bug in the g…

17 days ago

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Please add Shipyard Storage value override.

Sure will look in to add them to those ones to! 😊

17 days ago

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Hello author, thank you for updating the mod again
After this update, I discovered a minor issue. When the "No Oil Drain" option was changed to "Unlimited Oil", the translation file did not update accordingly. The latest version I am currently using still displays this option in English (I am a Chinese user). Upon reviewing the translation file, I confirmed that it sti…

17 days ago

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I only have your mods in sandbox mode.

obrázok.png

It processes recyclable waste, but the internal containers are empty and nothing happens at the output. It looks like a bug in the game itself. It doesn't even work without mods in sandbox mode. I sent a message on D…

20 days ago

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  • Building new storage: My preferred default: No vehicle may remove or insert anything. Perhaps also specific to storage: no bulk goods, but yes to unit loads.
  • Mining tower: Default only stone dumping (not stone, earth, waste and slag)

Just so i understand right.

  1. Do you mean impor…
20 days ago

quoted post:

  • Building new storage: My preferred default: No vehicle may remove or insert anything. Perhaps also specific to storage: no bulk goods, but yes to unit loads.
  • Mining tower: Default only stone dumping (not stone, earth, waste and slag)

Just so i understand right.

  1. Do you mean import/export set to always default to disallow but not for unit storages?
  2. Do you mean Wh…
20 days ago

quoted post:

Since buildings are designed for one fluid outlet, when multiple recipes are consumed, the exhaust is then released along with carbon dioxide. Example in the picture.

It would be nice if there was something like this for unit and bulk, see picture.

obrázok.png

21 days ago

quoted post:

can we get a toggle for instant ore sorter and toggle for "infinite" storage

I can add instant for cheat mod. But storage you can set to whatever you want with storage++ mod. =)

24 days ago

Thanks a lot for this mod!

So many times i done "i need to do that or add that later" then later down the road i forget xD

25 days ago

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Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SteamHeaterData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at Mafi.…

25 days ago

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Mafi.Core.Mods.DataRegistrationException: MissingMethodException thrown on registration of data 'SyntheticDieselData'. ---> System.MissingMethodException: Method not found: Mafi.Core.Factory.Recipes.RecipeProtoBuilder/State Mafi.Core.Factory.Recipes.RecipeProtoBuilder.Start(string,Mafi.Core.Factory.Recipes.RecipeProto/ID,Mafi.Core.Factory.Machines.MachineProto)
at M…

25 days ago

pique Do you have discord and are you on coi server? Have question for you.

26 days ago

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Checked the math - it is still to much...

My 27 farms consume 1200 GMO, 600 pesticides

It means I need 40 bioprocessors for GMO and 20 of pesticides - it's too much (+ respecitve chains of sub-products)

Can you change the recipy of bioprocessor to produce 200 items per month? Or better reduce consumption of farms by 5-6 times (it should take much less of …

26 days ago

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Thank you i will take a look at it tomorrow. Thanks for posting it!

Problem still persists. I also am locked out of ship bridge II. Possibly the random system has placed it to far away. Currently adding more fuel tank space a little at a time via Cheat++ and still have not found it.

Strange since not a single report has come in since i fixed i…

27 days ago

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By upgrading or moving storage, the override capacity is not preserved.

In this pictures: upper storage is upgrading, lower storage is moving

This has now been fixed for both upgrading and moving and will come in this weeks update batch. Again thanks for the report! 😊

27 days ago

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Another modder ( wtmxhyy ) added blimps and a HeliPad for AirShips. Pretty cool mod. Might ease your efforts to work with him on your Heli HQ for the sky crane helicopters. Just a wild thought here. 😀

For now i will start with adding HQ that supports Pique mod. I can look in later to talk to wtmxhyy about adding support…

27 days ago

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Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀

It's now added in tweaks hud tab a checkmark in top to show all hud in research, space and worldmap if users want that. Will come for next update batch this week. 😊

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