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Is it possible to add new threshold options for alert ?
like 90% , 80% ?
Don't know, i can take a look at it when i get the time. I added it to the list. 😊
Thanks for adding the 80% and 90% thresholds!
Would it be possible …
Moriarty
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Cool!
I'll be eagerly awaiting the update! ☺️
And good luck with the move! I know firsthand what it's like and how draining it can be.
It has been added on latest update, sorry forgot to update you it's now added. 😊
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Thanks a lot! Now it works well!
Sorry forgot to tell you when it was updated! But glad to hear it works better now! 😊
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Is it possible to add new threshold options for alert ?
like 90% , 80% ?
Don't know, i can take a look at it when i get the time. I added it to the list. 😊
Thanks for adding the 80% and 90% thresholds!
Would it be possible to also add 10% and 20%, or even make the thresholds …
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Is there no way to activate the mode in my current save file?
Hello!
You can activate the mod by pressing load save instead of continue. And at bottom right you have "Mods & DLC's" click that one and add the speed++ or any other mod to load it to your save. =)
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Yes, that's right. Having the ability to display HUD elements according to individual needs. Thanks for your willingness. 😀
Sure. Can add a checkmark to show the ones i hide. Will come for next update batch. =)
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By upgrading or moving storage, the override capacity is not preserved.
In this pictures: upper storage is upgrading, lower storage is moving
Thanks for the report! Will look in to it this coming week and see if i can fix it. 👍
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When I moved some UI elements, it doesn't show them on the world map. For example, reports from battles with pirates will show on the island map. But when I click on a report about exploring an area on the world map, it switches me from the island to the world map and I have to switch back to the island every time.
 returns null and you skip he
Awesome, can't wait to see the Heli HQ — thanks for taking this on! 🙌
The landing API is ready whenever you want it, I'll just send you the doc and a test build so you're not waiting on a r…
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Hello Pique.
Great mod and well done on it!
I got asked from a user on my Gameplay++ mod to make a HQ for your helicopters. Is this something you plan to do or if your ok with it i will make one for your helicopters also. ( A place where they can park in idle state when not assigned) same as my truck HQ and excavator HQ.…
Hello Pique.
Great mod and well done on it!
I got asked from a user on my Gameplay++ mod to make a HQ for your helicopters. Is this something you plan to do or if your ok with it i will make one for your helicopters also. ( A place where they can park in idle state when not assigned) same as my truck HQ and excavator HQ.
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Any chance you can add a Flying vehicle HQ, Landing pad maybe? Not sure his helicopters can land so, may be an incompatible idea. Maybe you can work with pique
to have them create a landing HQ for aircraft.
Also, maybe add other mod vehicles to your HQs. There are now Heavy Trucks (not as big as the huge haulers) …
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Just a slight incompatibility with 畜牧农业扩展Animal husbandry and agricultural expansion
by wtmxhyy (蜂功伟业)
I have asked if he could swap the ports on his mod to match yours for Pesticide. His recipe uses fish oil (produce by his fishing docks) but I am getting a bit of resist…
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I found the culprit.
It is MOD Seawater Power Plant by wtmxhyy.
Ah i see it messes whit the boost++. What happen…
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I found a conflict with one mod. Check out the link.
What is the problem?
Next update will have much better filter that puts all fuel types to one truck selection instead of separate ones as it is in latest version.
Also with this you can use the copy settings vanilla tool to setup many fast. Will come on Fridays update batch. 😊

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Since buildings are designed for one fluid outlet, when multiple recipes are consumed, the exhaust is then released along with carbon dioxide. Example in the picture.
It would be nice if there was something like this for unit and bulk, see picture.
But the functionality of the mining sorter.
I know that it can be done at a later stage using this, but it's quite l…
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Happy to, I can't wait to see the results. Neither can my factories. Hope your apartment move goes smoothly.
Iron Sheets > Iron Scrap
Raw Copper Sheets > to copper scrap (I mean you still have to do the cleaning either way)
Glass > Glass Shards
Gold > Gold Scrap
Aluminium > aluminium scraps
Titanium (To be fair, reality is you need a va…
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The Terex is ~2.28 times the capacity of the haul truck, so the size of the in game model should only be scaled up to 1.32 to 1.4 times the dimensions of the haul truck. (Volume increases by cube so 1.32^3 is ~2.3 times the volume)
The fuel use nearly 2 times the dump truck, so the fuel tank should probably be double the capacity of the haul truck.
Both fuel and…
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Hi there. When I was adding products to the tracking panel (as shown in the image), I noticed the panel expanded beyond the edge of the screen. I had to move it manually. It would be great if, when a new column is added automatically, the panel shifted away from the screen edge by the width of that column.
I know, I'm being lazy, but it would be a nice touch.
