Moriarty

Moriarty

Joined May 2026
3 days ago

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Please add Shipyard Storage value override.

Sure will look in to add them to those ones to! 😊

Did you? Can't find that in options.

I thought you said wrong and meant cargo modules so i added it to them. 😊
If you actually mean shipyard i see no point really adding it there and can be change…

3 days ago


Thanks for report. I can recreate it and will update it to work again. 😊

4 days ago

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Okay, but for the user, this is not clear. So, the user clicking (or moving the slider on the bar) expects to get a certain specific result, but in reality, they don't understand what's happening at all — what's being accelerated, what's being added to what, and especially they don't understand that items will move faster, and that's how they'll get the very increase they …

4 days ago

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Most likely, this is a general acceleration calculation formula, and it's not particularly suitable for small values.

In this case, you'd either need to add conditional logic to the calculation, or assign a separate formula for each building type :(

There is nothing strange with it. It's how it suppose to work. It will boost throughput and amount of items moving o…

4 days ago

I will keep you updated when i come to start on working on Boost UI. 😊

4 days ago

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Point 12 is most likely not relevant, since after changing the localization everything fell into place :)

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That i will not do to long and messy. The red text.

4 days ago

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Commander-in-Chief! Hello! :)

A few interface change requests.

Hello Major translator!

Haha that is a lot. i will look over most of it and see what i can do for the coming weeks. Thanks a lot for the great detailed report/suggestions! 🫡

4 days ago

Yes it's a great mod really a must have on my main save now! Great job!

6 days ago

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I could make it to choose a fuel type in dropdown and show all the vehicles that use that fuel type in list. Does that sound good? 😊

That's a good start. We'll see in practice. Thanks.

No problem i will start on it next week and see how it goes and up…

6 days ago

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Thank you i will take a look at it tomorrow. Thanks for posting it!

Problem still persists. I also am locked out of ship bridge II. Possibly the random system has place…

6 days ago

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I could make it to choose a fuel type in dropdown and show all the vehicles that use that fuel type in list. Does that sound good? 😊

That's a good start. We'll see in practice. Thanks.

No problem i will start on it next week and see how it goes and update you when i have a done version for it. 😊

7 days ago

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Thank you i will take a look at it tomorrow. Thanks for posting it!

Problem still persists. I also am locked out of ship bridge II. Possibly the random system has placed it to far away. Currently adding more fuel tank space a little at a time via Cheat++ and sti…

7 days ago

I could make it to choose a fuel type in dropdown and show all the vehicles that use that fuel type in list. Does that sound good? 😊

7 days ago

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Hello, could you edit the Trucks/Trains tab in Cheats++, like the Storages Ground in Storage++?

  1. Add a Search vehicle field.

  2. Section name.

  3. Section structure:
    column 1 - icon + vehicle name
    column 2 - default speed
    column 3 - set speed
    column 4 - field for entering a new value
    column 5 - default capacity
    column 6 - …

8 days ago

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I have a game with this mod that didn't use Worldgen++ so I don't have access to Lithium mines.

If there were Lithium contracts available I could trade for it!

Thanks!

I can look into adding that. 😊

9 days ago

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well even if you do it in one go, it will still use as much time and fuel since they need to do it longer time if adding more than needed.

You do not need to go back for home several times and spend extra fuel and time.

  1. Load a lot of materials for high level mine upgrade.
  2. Deliver all of these materials to a smaller mine upgrade. 3…
9 days ago

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听到这个消息太高兴了!我一直想如何扩展更多的需求列,不是食品市场的限制.反而是更多产品被添加到需求中,而城市需求ui被限制了数量,过多就不能良好显示.

而用户不断添加新的产品进去,比如土豆做成酒.我天,我想朗姆酒可能会有,白兰地不会远,那么香槟,啤酒,以及葡萄酒会有人做.毕竟奇思妙想不断涌现.我发愁的是需求界面不能承装更多物品.毕竟你用几个,我用几个,他用几个.没地方了.
你来扩展他吧.🙏拜托了

I'm thrilled to hear this news! I’ve been thinking about how to expand more demand lists. The limitation doesn’t stem from the food market. Instead, more prod…

10 days ago

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我的农场mod里面加入了一个出售畜牧用品的食品市场,可以3个接口,嗯能够支持多个.
我的更新任务也极其繁重.我还是希望留给你吧😄
一个人维护十多个mod是头痛的事情.而你那边更加庞大,你的mod涉及很多方面,一旦更新那更加复杂.

我做的最新版本压缩mod,已经把枫叶糖做了兼容,关键不是食品市场,而是整个游戏城市的需求面板被限制数量.这一栏是问题.

I've added a food market that sells livestock supplies to my Farm mod. It has 3 interfaces and can support more.
My update workload is extremely heavy, so I'd rather hand this…

10 days ago

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容量实在有限!食品市场我曾经设计过升级版本更大缓存和更多端口.但是我认为设计制作不是困难问题,且Moriarty声明参与,我不会再考虑这一部分,而更加关注的是游戏UI限制!

在市场界面中,一共能够布局的产品实在有限,有什么办法可以更多添加列和行.
The capacity is really limited! I once designed an upgraded version for the food market with larger cache and more ports. However, I don't think design and production pose any difficulties, and Moriarty has stated involvement, so I will no l…

10 days ago

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Has anyone else had a problem since yesterday with broken mods or mods just not working, or a message saying mods are outdated or not installed correctly?

I haven't changed anything I run approx 8 mods and now down to 5. I USED to have a C and an S on the top right side of game screen (cheat and storage) Now, I have an O, don't ask me what that means but seems like both …

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