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Ideas and feature requests for the developers to consider.

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[CoI Hub] Suggestions 7 days ago by Vladovlak

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2 votes solar arrays consume PV cells 3 years ago by PTTG
2 votes Trucks and Partial loading 3 years ago by Lee Gehrmann [ideas]
2 votes Adminstration building 3 years ago by Tom [ideas] 7
2 votes walls build on eachother 3 years ago by Jamie [ideas]
2 votes Mine Tower import request option 3 years ago by moffmaster [ideas] 2
2 votes retaining walls free placing or without collision. 3 years ago by marcelorugg [ideas]
2 votes Loose Storage cover 3 years ago by Lethu [ideas]
2 votes Currency for trading that goes up and down 3 years ago by KO [ideas]
2 votes Artificial Oil Synthesis 3 years ago by PTTG
2 votes data center "looks" empty when load game. 3 years ago by GongT
2 votes waste disposal 3 years ago by clint [ideas]
2 votes More variants of cars and excavators. 3 years ago by Petr [ideas]
2 votes Add inputs to the Shipyard for most commonly used supplies 3 years ago by Peter34 [ideas]
2 votes Add options to start with more stuff (+120%, +160%) and doubled or tripled… 3 years ago by Peter34 [ideas]
2 votes Auto-build smoke stacks 3 years ago by Neparáczki Attila [ideas]
2 votes BUG?: building priority is not always respected 3 years ago by GongT
2 votes Scalable Warning messages 3 years ago by McRib
2 votes 100% Deconstruct option 3 years ago by Lithium [ideas]
2 votes Option to see , or copy difficulty settings/map settings from save file , also… 3 years ago by Varenvel [ideas]
2 votes Ability to reduce outputs to balance resources 3 years ago by Neif [ideas]
2 votes Ship Docks 3 years ago by Hayden [ideas]
2 votes Research Module annex 3 years ago by Karl [ideas]
2 votes upgradable contracts 3 years ago by orthemius
2 votes Key for priority building 3 years ago by Michael [ideas] 3
2 votes Ability to disable LOD 3 years ago by Captain of Coit [ideas]
4168 topics shown.

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