warrenc

Joined August 2025
2 months ago

Question: Which entrance/exit is correct? Maybe part of my issues is incorrect use of entrances/exit tiles.

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2 months ago

Mas Select Only shows items boosted to max, not those boosted partially nor does it get the name assigned by the user, it pulls the name assigned by the game at time of creation. Sure would be nice if the boost manager shows all items on the map that can be adjusted.

Or maybe I just don't understand how it is intended to work.

I did notice the mass select only refreshes its list on game load onl…

2 months ago

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I saw a mod where there is a 3000% boost. I like that mod but it is a bit flakey. Buggy.

Your boost mod is quite solid but won't go as high. Any chance you can allow a higher boost or is that a bit to difficult to accomplish?

If were gonna cheat, we might as well have options to get totally ridiculous.

Thanks for g…

2 months ago

I saw a mod where there is a 3000% boost. I like that mod but it is a bit flakey. Buggy.

Your boost mod is quite solid but won't go as high. Any chance you can allow a higher boost or is that a bit to difficult to accomplish?

If were gonna cheat, we might as well have options to get totally ridiculous.

Thanks for giving this some thought.

2 months ago

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hello

I also highly recommend the Underground Transport; it's incredible, especially for accommodating all the tapes and pipes underground.

Got that one, Thanks.

2 months ago

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Thanks for feedback was about to launch a new version, it has something to do with the pathfinder, it seems they didn't fixed it,

but y maybe can fix it myself.

🤞 Hope so. Best of luck to you. Thanks for your hard work.

Maybe force adding one length of flat level road to each end and then an entrance/exit.

It seams to be triggered if the truck has to make a sharp tur…

2 months ago

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Y have allready changed a bit the entrance technical layout cuz y got problems with bigger vehicles, this solves the problem, but anyways
will make more tests.

Y also changed the naming of the road pieces, to not confuse players too much.

Thanks for y…

2 months ago

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Can you translate to readable language? for example English...

English support is available starting from Version 085

Thank you. 😀

2 months ago

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Appreciate any effort to make an English version. Thank you.

你好,V3版本已经更新,从V3开始本mod支持国际化.

Thank you. 😀

2 months ago

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hello

The thing is, you first have to research it in the tech tree, and then do what the guy said in the message. It works perfectly for me. Thanks a lot for the mod.
I hope you make more mods like this because it has some great ideas.

Ahh. Tech tree is so big I must have missed it. Must not have gotten that far along in the tech tree yet.

Thanks.

2 months ago

Issue: Save game after applying settings.

Later, load game and settings are not remembered but seams like some are. I understand My issue may be more user error than program error but your mod is a bit difficult too use effectively. If we are going to cheat, we should go all the way. 😀

Idea that might solve the problem if it is easy to use.

Don't save in memory only.

Save in a con…

2 months ago

I set up one road to and from a destination with two way entrance/exit at each end. My trucks avoid it like the plague. Will not use the road. If I set up two roads side by side with one way entrances and exits, it works. But anywhere I set up a cross at like an intersection, trucks take the wrong road. The game pathing is not quite compatible with your roads. Hope it is an easy fix.

2 months ago

Same here Bridge entrances do not work properly.

2 months ago

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你应该明白,任何设置都必须首先设定完成后,此时才会写入内存,才能被下次使用所采用.而设为默认的功能,不影响已经建设的建筑,他只对以后的建筑有效.

You need to understand that all settings are written into the memory only after being fully configured, which allows them to be applied in subsequent uses. Functions set as default will not affect existing constructed buildings and only take effect on buildings built afterwards.

Thanks. Will…

2 months ago

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Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

Yes that's a good idea and don't know why i didn't think of that…

2 months ago

How does one use this tower. I had the mod and deleted it because there was no building/structure to build and no way to figure out how to use this mod. Thanks.

2 months ago

Can you add a subroutine that prevents the ship from repeatedly returning to the same pirate when the ship has no weapons to fight that pirate? Just wastes fuel & time.

2 months ago

Add Tree Harvesters and Planters to the Excavator HQ

Allowing those to rotate for Maintenance.

And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.

2 months ago

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请原谅任何不好的翻译。我正在使用谷歌翻译。

在更改设置后,您能否增加一个选项,将设置应用于所有新建建筑?谢谢。

你可以使用英文,我能看懂,当然非常感谢你用中文和我交流.
感谢你提供的建议,我已经在V6版本加入这个设为默认功能,当然建议你使用V6.0.1版本,因为我修复了小的bug.
有任何问题,给我留言!

You may use English, as I can understand it. Thank you very much for communicating with me in Chinese.

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