- Added truck assignment to storages. Players can also decide if the assigned trucks should be used exclusively to serve that particular storage.
- Improved UI of turbines and generators to be more informational.
- Entities menu popup now shows icons of products supported by each storage and transport.
- Improved logistics job randomization that should make logistics work better.
- Increase capacity of Excavator from 18 to 20 so it loads large trucks in 3 scoops.
- Speed can be controlled via num keys.
- Rename filtration station to exhaust scrubber (that is the correct technical term).
- Improved housing upgrades description to say that they generate more unity.
- Improved visibility & clarity of hovered product names.
- Fixed preview of buildings that could be sometimes doubled.
- Fixed issue #44 where unassigned recipes with existing buffers got registered to logistics when set to ON mode.
- Fixed minor recipe normalization display issues.
- Fixed that storages that had routes set up before being constructed could not receive materials
- Fixed dumping priorities. Slag dumping is no longer the lowest priority.
- Fixed that dumping from storages was ignoring assigned routes from mining towers
- Fixed that dump trucks from mine towers would ignore dumping opportunities in other assigned mine towers.
- Fixed issues with the Cargo depot where a ship was sometimes unable to unload.
- Fixed vehicle building that could take an incorrect number of materials.