• Added truck assignment to storages. Players can also decide if the assigned trucks should be used exclusively to serve that particular storage.
  • Improved UI of turbines and generators to be more informational.
  • Entities menu popup now shows icons of products supported by each storage and transport.
  • Improved logistics job randomization that should make logistics work better.
  • Increase capacity of Excavator from 18 to 20 so it loads large trucks in 3 scoops.
  • Speed can be controlled via num keys.
  • Rename filtration station to exhaust scrubber (that is the correct technical term).
  • Improved housing upgrades description to say that they generate more unity.
  • Improved visibility & clarity of hovered product names.
  • Fixed preview of buildings that could be sometimes doubled.
  • Fixed issue #44 where unassigned recipes with existing buffers got registered to logistics when set to ON mode.
  • Fixed minor recipe normalization display issues.
  • Fixed that storages that had routes set up before being constructed could not receive materials
  • Fixed dumping priorities. Slag dumping is no longer the lowest priority.
  • Fixed that dumping from storages was ignoring assigned routes from mining towers
  • Fixed that dump trucks from mine towers would ignore dumping opportunities in other assigned mine towers.
  • Fixed issues with the Cargo depot where a ship was sometimes unable to unload.
  • Fixed vehicle building that could take an incorrect number of materials.