v0.5.4g2023-08-26

  • Fixed dumping on tiles that contain transports that was in some cases not working.
  • Fixed rendering of arc furnaces.

v0.5.4f2023-08-25

  • Improved responsiveness of transport path-finding.
  • Fixed Cyrillic fonts.
  • Fixed incorrect "shift" status if a shift was held while entering the transport menu.

v0.5.4e2023-08-19

  • Fixed auto-save that was not showing an error on failure in some cases.
  • Improved rendering performance of some models resulting in a slight FPS gain. We've seen improvements up to 20% on large factories.

v0.5.4d2023-08-13

  • Improved text rendering that results in sharper fonts.
  • Increased font size for languages that use complex symbols such as Japanese, Chinese, or Korean to improve readability.
  • Dumping is no longer allowed under entities that have underground structures such as fly-wheel or launch pad.
  • Improved visibility of mine tower work areas.

v0.5.4c2023-08-11

  • Added more LOD models for some machines, increasing FPS slightly for large factories.
  • Added camera field-of-view configuration to the video settings. Vertical FOV is now configurable from 50-70 degrees (default is 60).
  • Camera no longer clips into terrain when in vehicle-following mode.
  • Fixed animations of some machines that were not working for players using some non-English locale (such as French).
  • Fixed an unwanted transport reverse when constructing transport that ends with a connector.
  • Fixed an unwanted transport connector removal in cases where the resulting transport would have to be reversed in order to connect properly. This was causing unexpected transport reversals.
  • Fixed logistics where products were sometimes not delivered to a high-priority storage due to other low priority jobs.
  • Fixed cooled caster model that had incorrect water outlet.
  • Fixed entity icons that were sometimes not showing correctly after operations such as cut/paste.
  • Fixed issues with buried rocks that were blocking vehicles while being invisible to the player.
  • Icons such as pause for transports now sit closer to the transport.

v0.5.4b2023-08-10

  • Blueprints can now be reordered using drag & drop and the window size was increased.
  • Small-quantity jobs no longer skip high-priority jobs in the queue just because there is not enough quantity for the high priority ones.
  • Farm recipes were added into the recipe book.
  • Cargo depot modules no longer consume power even when idle.
  • Allow transport connectors to be placed on a single-tile transport between two entities.
  • Transport path-finding port-avoidance heuristic now ignores ports for connectors.
  • Transport connectors are now properly removed when a destroyed connected building was the last reason to keep them.
  • Farm no longer notifies about lost crops when it is paused.
  • Fixed upgrade window button that was showing incorrect cost in some cases.
  • Fixed trucks randomly stopping during deliveries to storages.
  • Fixed entity highlighting that was not tracking the animation for some entities.
  • Fixed nuclear reactor UI after upgrade to the higher tier.
  • Fixed research UI that had wrong size in some situations.
  • Fixed settlement UI that would sometimes show needs that were not available yet.
  • Fixed farm yield estimates that did not take farm yield edicts into account.
  • Fixed incorrect cannot deliver notification for already discarded product.
  • Fixed empty fuel station notification that was sometimes stuck even if the station was full.
  • Fixed that ship sometimes was not allowed to sail to a destination despite having enough fuel.
  • Fixed transport pillars that were left not constructed when constructing/deconstructing overlapping transports.
  • Fixed transport path-finding that was not able to connect a straight-ramp combination in some cases.
  • Fixed UI dialogs movement that was in some cases not synced with the mouse movement properly.

v0.5.4a2023-08-04

  • Fixed jitter at the end of some animations.
  • Fixed graphics issue with caster.
  • Fixed rendering issues when upgrading to something that was previously not rendered at all.

v0.5.42023-08-03

  • Rendering optimizations yielding up to 2x the FPS on large factories.
    • New animation system that uses vertex animation texture (VAT) technique.
    • Added LODs for the most common entities.
    • Reduced LOD switching distance for transport pillars.
  • Migrated to the latest Unity version 2022.3 LTS which should reduce rare and unexpected crashes. This also caused a large patch download size due to differences in game files.
  • Fixed concrete ground tiles that were sometimes left behind when an entity was deconstructed.
  • Transport pillars are no longer left at the ground level when transport does not need them.
  • Fixed missing cargo visualization on the haul truck after recovery.
  • Vehicle depot’s quick-delivery is now possible even when the vehicle cap is reached.
  • Fixed that designations could be placed too close to the terrain limits, making mining and dumping unfulfillable.
  • Fixed deconstruction speed exploit via quick remove and toggle of deconstruction, quick remove now also reduces the time needed for deconstruction.
  • Fixed product stats leak occurring when buffers outputs were forcibly cleared when recipe was running.
  • Fixed nuclear reactor that was incorrectly tracking fuel after upgrade.
  • Fixed issue when molten metal channel height was changed.