Released 2023-08-03·
7 hotfixes, the last on 2023-08-26
v0.5.4g2023-08-26
Fixed dumping on tiles that contain transports that was in some cases not working.
Fixed rendering of arc furnaces.
v0.5.4f2023-08-25
Improved responsiveness of transport path-finding.
Fixed Cyrillic fonts.
Fixed incorrect "shift" status if a shift was held while entering the transport menu.
v0.5.4e2023-08-19
Fixed auto-save that was not showing an error on failure in some cases.
Improved rendering performance of some models resulting in a slight FPS gain. We've seen improvements up to 20% on large factories.
v0.5.4d2023-08-13
Improved text rendering that results in sharper fonts.
Increased font size for languages that use complex symbols such as Japanese, Chinese, or Korean to improve readability.
Dumping is no longer allowed under entities that have underground structures such as fly-wheel or launch pad.
Improved visibility of mine tower work areas.
v0.5.4c2023-08-11
Added more LOD models for some machines, increasing FPS slightly for large factories.
Added camera field-of-view configuration to the video settings. Vertical FOV is now configurable from 50-70 degrees (default is 60).
Camera no longer clips into terrain when in vehicle-following mode.
Fixed animations of some machines that were not working for players using some non-English locale (such as French).
Fixed an unwanted transport reverse when constructing transport that ends with a connector.
Fixed an unwanted transport connector removal in cases where the resulting transport would have to be reversed in order to connect properly. This was causing unexpected transport reversals.
Fixed logistics where products were sometimes not delivered to a high-priority storage due to other low priority jobs.
Fixed cooled caster model that had incorrect water outlet.
Fixed entity icons that were sometimes not showing correctly after operations such as cut/paste.
Fixed issues with buried rocks that were blocking vehicles while being invisible to the player.
Icons such as pause for transports now sit closer to the transport.
v0.5.4b2023-08-10
Blueprints can now be reordered using drag & drop and the window size was increased.
Small-quantity jobs no longer skip high-priority jobs in the queue just because there is not enough quantity for the high priority ones.
Farm recipes were added into the recipe book.
Cargo depot modules no longer consume power even when idle.
Allow transport connectors to be placed on a single-tile transport between two entities.
Transport path-finding port-avoidance heuristic now ignores ports for connectors.
Transport connectors are now properly removed when a destroyed connected building was the last reason to keep them.
Farm no longer notifies about lost crops when it is paused.
Fixed upgrade window button that was showing incorrect cost in some cases.
Fixed trucks randomly stopping during deliveries to storages.
Fixed entity highlighting that was not tracking the animation for some entities.
Fixed nuclear reactor UI after upgrade to the higher tier.
Fixed research UI that had wrong size in some situations.
Fixed settlement UI that would sometimes show needs that were not available yet.
Fixed farm yield estimates that did not take farm yield edicts into account.
Fixed incorrect cannot deliver notification for already discarded product.
Fixed empty fuel station notification that was sometimes stuck even if the station was full.
Fixed that ship sometimes was not allowed to sail to a destination despite having enough fuel.
Fixed transport pillars that were left not constructed when constructing/deconstructing overlapping transports.
Fixed transport path-finding that was not able to connect a straight-ramp combination in some cases.
Fixed UI dialogs movement that was in some cases not synced with the mouse movement properly.
v0.5.4a2023-08-04
Fixed jitter at the end of some animations.
Fixed graphics issue with caster.
Fixed rendering issues when upgrading to something that was previously not rendered at all.
v0.5.42023-08-03
Rendering optimizations yielding up to 2x the FPS on large factories.
New animation system that uses vertex animation texture (VAT) technique.
Added LODs for the most common entities.
Reduced LOD switching distance for transport pillars.
Migrated to the latest Unity version 2022.3 LTS which should reduce rare and unexpected crashes. This also caused a large patch download size due to differences in game files.
Fixed concrete ground tiles that were sometimes left behind when an entity was deconstructed.
Transport pillars are no longer left at the ground level when transport does not need them.
Fixed missing cargo visualization on the haul truck after recovery.
Vehicle depot’s quick-delivery is now possible even when the vehicle cap is reached.
Fixed that designations could be placed too close to the terrain limits, making mining and dumping unfulfillable.
Fixed deconstruction speed exploit via quick remove and toggle of deconstruction, quick remove now also reduces the time needed for deconstruction.
Fixed product stats leak occurring when buffers outputs were forcibly cleared when recipe was running.
Fixed nuclear reactor that was incorrectly tracking fuel after upgrade.
Fixed issue when molten metal channel height was changed.