Released 2026-07-20ยท
3 hotfixes, the last on 2026-07-27
v0.8.6c2026-07-27
Improved blueprint grid visuals for train tracks and conveyors.
Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed.
Fixed a possible hang when removing entities after an asteroid impact.
Fixed that placing a transport right after canceling another placement could replace a wrong transport.
Fixed a rendering error when downgrading a transport that was carrying products.
Fixed trucks that would never reach their goal when their destination was another vehicle.
Fixed an error when a vehicle's designation was completed while the vehicle was still on its way.
Fixed all roads being shown as unpathable in the road pathability overlay.
Fixed a stacker tower error that could permanently stop its operation.
Fixed predictive sim speed being temporarily stuck at 1x on new maps.
Fixed the T2 loose universal wagon having its front and rear swapped and the T2 unit universal wagon using a wrong material.
Fixed the truck inspector construction badge sometimes showing an incorrect state.
Fixed an error in the settlement housing module inspector.
v0.8.6b2026-07-21
Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it.
Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade.
Fixed an error when splitting a transport that had a pending downgrade or replacement.
Fixed transport previews not being removed after canceling a drag placement.
Fixed a stranded pause icon when demolishing paused transports.
Fixed aprons flattening nearby terrain that they should not affect.
Ramp entrances no longer flatten terrain under their open areas.
Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.
v0.8.6a2026-07-20
Improved belt graphics to make the belt direction more visible.
Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash.
Fixed train station modules disappearing when zoomed out too far.
Fixed train track overlays rendering incorrectly against blueprint stations and tracks.
Fixed a minor shelf visual issue on the T2 universal wagon.
Fixed vehicles jumping when entering or exiting roads in laggy games.
Improved vehicle following detection to reduce potential vehicle deadlocks.
v0.8.6Update 4.2 · 2026-07-20
New feature: COI Hub integration
Added a Mod Manager that lets you browse mods from COI Hub and install/update them directly in-game.
Maps from the Hub can be browsed, downloaded, and updated directly in-game.
Blueprints from the Hub can be browsed and downloaded directly in-game from the blueprints manager.
All these features currently do not require a login or account creation.
New feature: Modular ramps
Added modular road ramps built with a new place & drag tool.
Modular ramps can have any length and a height of 1 or 2, and unlike bridges, all vehicles can pass over them, small vehicles can pass under them.
The original ramps are now obsolete.
New train features and improvements
Added T1 and T2 universal wagons that can carry any product (unit, loose, or fluid), at 3/4 of a dedicated wagon's capacity.
Added new train track pieces: corner ramps, grade transitions, and 2-tile S-bends.
Waypoints can now restrict which trains may path to or through them, using configurable allow and deny rules, including filtering by wagon product type.
Trains can now perform switchbacks autonomously on bidirectional tracks: navigating to a dead end, stopping, and reversing back out.
Added train network tutorials covering networks, linked storages, advanced train line rules, station groups, and troubleshooting.
Performance
New product renderer makes product rendering itself 10-20x faster, cutting product draw calls and memory dramatically. A benchmark map went from 23 to 78 FPS, and real saves see solid 20-50% FPS gains too. See Captain's diary #56 for details.
Optimized terrain physics processing for avalanches and large-scale mining, up to ~9x faster on heavy avalanche and mining scenarios.
Optimized train pathfinding goal selection at stations, making pathfinding more than 2x faster on train-heavy saves.
Improvements
All 100+ product 3D models have been remade with better graphics.
Reworked construction preview and blueprint graphics: new shaders with blueprint grid lines and improved depth perception.
Inspector windows now remember their positions.
Office and Captain's Office bonuses now activate and deactivate with a delay via a charge that fills while needs are satisfied and drains otherwise, preventing rapid on/off toggling.
Added a detailed per-recipe breakdown to the product statistics window, showing production and consumption by individual machine recipe with stacked bar charts and share percentages.
Added /60 per-minute toggles to the Maintenance, Food, and Fuel statistics tabs.
Drag placement now works with surfaces and decals, and a new "Hold key to drag-place" accessibility option (off by default) only starts drag-placing while the grid-fill key is held.
Bridge building improvements: height lines and a height-delta readout for a clearer sense of depth, faster validity arrows and previews, higher performance, and bug fixes.
Product search now covers more buildings, including Food Market, Hospital, Captain's Office, Research Lab, Shipyard, Sorter, Cargo Depot, and train station modules.
Construction and deconstruction now obey the target zone's vehicle bans instead of the construction zone's, so vehicle restrictions you set up are respected.
Shipyard now shows its storage buffers (non-empty cargo only).
Settlement waste, biomass, and recyclables module inspectors now show the amount collected in the last month.
The rocket launch pad inspector now shows its logistics zone.
Vehicles now show their unreachable destination even when no specific entities are targeted (useful for tree harvesters).
Moved the entity tooltip icon into the inspector title bar.
Loading progress is now shown in the Windows taskbar, with a blink on completion.
Improved the tutorial window with a per-message section navigation list, a maximize button, and improved styling. Tutorial messages now appear in a consistent order across all games and saves.
Upgraded rendering engine to Unity 6.3.19 (modders may need to update).
Fixes
Fixed notifications lingering for destroyed entities.
Fixed an error when panning the camera with the tower area overlay open.
Fixed a train pathfinding requeue bug that could stall pathfinding on very large networks with many trains.
Fixed deleted stations still showing lines when a train reported an unreachable destination.
Fixed tenders triggering their own refueling events; they are now grouped with their locomotive to calculate a combined fuel level.
Fixed train network loading jobs completing all alignments even when enough was already loaded (unless an alignment is needed for fuel).
Fixed a "last leg" issue where a busy train's path-improvement tasks prevented it from ignoring critical sections right before a station.
Fixed air friction overflow on very long trains (50+ wagons).
Fixed products being rendered at wrong positions on reversed train cars.
Fixed product source statistics losing precision when small quantities were consumed from large product pools.
Fixed Fix32 overflow in settlement internet provider and transformer calculations.
Fixed vehicles using stale height after the terrain changed beneath them from mining, dumping, or flooding.
Fixed train track construction and Unity cost issues: double-counted deconstruction materials, wrong Unity cost, and redundant commands during area removal.
Fixed being unable to continue building from a 45-degree sloped track end that had a pillar.
Fixed several connectivity manager errors and issues when vehicle pathability capabilities changed.
Fixed an error when starting a drag-placement after previews were cleared mid-drag.
Fixed a fast click and drag placing only one entity instead of the dragged copies.
Fixed frosted glass rendering after a screen resize.
Fixed several file-handling issues for CrossOver (Mac) users: the max auto-save limit being ignored, a successful recovery-save export reported as failed, and new games wrongly reporting the folder as non-writable.
Fixed the maintenance statistics tab showing "+" instead of "-" for consumption, plus several chart selection, hover, and year-range display issues.