Backwards compatibility

  • Saves from Updates 2 and 3 are fully compatible with Update 4. However, due to various changes, existing factories may need to be updated.
  • All mods have to be recompiled and use the new mod manifest file.

Notable breaking changes

  • Some pre-existing docking areas might not be working if built near shallow waters.

New feature: Bridges

  • Introduced 2 types of bridges: truss and cable-stayed.
  • Bridges have a modular lane system that currently supports either roads or train tracks.
  • Bridges are constructed similarly to train tracks by placing a start point and dragging a bridge.
  • Bridges can be built in 8 cardinal directions, but can be connected to the terrain only in 4 directions.
  • Bridges are fully compatible with all tools, such as copy/paste and blueprints.

New feature: Amphibious vehicles

  • Added amphibious trucks and excavators that can traverse and work on water.
  • Unless assigned, amphibious trucks only take jobs that normal trucks fail to do.
  • Amphibious excavators can mine underwater to a depth of -5.

New feature: Pathfinding for ships

  • Ships now use pathfinding.
  • Docks can be built anywhere and will work as long as they have access to the map edge.
  • Added ships navigation overlay similar to vehicles.
  • Ships capacity was increased to compensate for longer travel times.
  • World mines capacity was increased as well.

New feature: Expandable stacker tower

  • Added stacker tower that allows dumping materials over a range of 20 tiles and a height of 15 tiles (both range and height are configurable).
  • Elevated rails can be attached to the tower to extend its range, with an option to auto-build them.
  • Maximum throughput is equal to two tier 3 conveyor belts (900 per minute).

New game mode: Sandbox

  • New games can now be started in a Sandbox mode that allows various options such as instant free-build, infinite electricity/maintenance, etc.
  • New source/sink entities that can be used in Sandbox and in regular games serve as read-only markers.
  • Sandbox can also be applied to existing games using the console command enable_sandbox.
  • Added a new sandbox-only flat map for quick testing and prototyping.
  • This mode is currently tailored for modders or players who wish to design optimized blueprints.

Additional new content

  • New map: Shattered Isles, the largest map in the game, with an area of 26 km^2.
  • Expanded and adjusted all the existing maps to allow for bridge building; maps are on average 15% larger now.
  • Added three tier 2 locomotives, three tier 2 wagons, and a tier 2 coal tender.
  • Added the waypoint train station.

New DLC: Trains Expansion

  • Electrified train tracks, train stations, and level crossings.
  • Five new locomotives: electric tier 1 and 2, gas turbine, fireless-steam, and nuclear.
  • New wagon and station module for molten materials.
  • Captain’s locomotive available for owners of both this and the Supporters Edition DLCs.

Quality of life improvements

  • Added machine and vehicle productivity statistics with monthly and yearly history.
  • Added search on map feature to the search menu (Ctrl+F), which allows easy search for machines, buildings, vehicles, and even their contents.
  • Buildings can now be placed over trees that are removed during construction.
  • Mining, Forestry, and all other tooling areas are now limited by surface area and not just the max edge size, allowing for the creation of larger non-rectangular shapes. All the areas have also been increased. Blueprint creation also benefits from this.
  • Clicking a train with the pause tool now toggles the train's paused state.
  • Incremental research now automatically queues again after being researched.
  • Added the ability to compare trains in the train designer without having to go to replace mode.

Performance

  • Optimized vehicle simulation resulting in an overall 10% FPS gain (see CD#52 for details).
  • Optimized save loading, resulting in 30-50% faster startup.
  • Optimized ocean simulation resulting in 5-8% FPS gains (in early game).
  • Optimized performance for placing of large blueprints by up to 90% (depending on the size).

User interface

  • Added new language: Norwegian
  • Added train replacement tool with full comparison UI for train replacements.
  • Added color picker for train line and train colors.
  • Added vehicle type filters for storage unit.
  • Improved mods UI, selection screen, and error reporting.
  • Improved train designer UI and surfaced more useful information.
  • Trains now notify when loading is interrupted by a fork in the track.
  • Changed how maintenance is surfaced in entity inspectors, actual resource consumption rate with a progress bar is now shown.
  • Reshuffled toolbar categories for better usability.
  • Added WASD / arrow key navigation to the research window and world map.
  • Holding ALT key keeps floating popups open without requiring interactive mode.

Balancing: Trains

  • Increased max train speed through medium turns from 60 to 80 km/h.
  • Reduced air drag by 4x for all trains, affecting the fastest tier 2 trains the most.
  • Lowered tier 1 steam locomotive fuel consumption from 7.5 to 4.
  • Removed train top-speed penalty from locomotives pushing wagons, introduced locomotive power penalty instead. This also means that adding a locomotive to any position within a train will never hurt its overall performance.
  • Increased the cost of locomotives' instant refuel action.
  • Reduced train build times across the board.

Balancing: Increase capacities

  • Fuel station I: 40 => 100
  • Fuel station II: 120 => 200
  • Fuel station III: 360 => 400
  • Hydrogen fuel station: 240 => 400
  • Storage II: 400 => 500
  • Storage III: 2500 => 3000
  • Storage IV: 5000 => 6000

Recipes

  • Added overclocking recipes to seawater pump to allow it to pump 2x more for 3x power.
  • Increased Liquid dump throughput to match T2 pipe (from 60 to 200 / min).

Balancing: Sand, Silicon, Rubber

Reduced Rubber in Electronics I production

  • Old: 1 rubber + 4 copper => 4 electronics
  • New: 1 rubber + 6 copper => 6 electronics

Reduced Glass in PCB

  • Old: 6 glass + 6 plastic + 3 copper => 12 PCB
  • New: 3 glass + 6 plastic + 3 copper => 12 PCB

Reduced Silicon in Electronics II production

  • Old: 6 PCB + 12 electronics + 6 silicon(poly) => 6 electronics II
  • New: 6 PCB + 12 electronics + 3 silicon(poly) => 6 electronics II

Reduced Silicon throughput in Arc Furnaces

  • Old: 48 sand + 12 coal + 3 graphite => 36 molten si + 18 slag + 24 exhaust
  • New: 30 sand + 6 coal + 3 graphite => 24 molten si + 12 slag + 18 exhaust

Reduced Silicon throughput in Hydrogen reactor

  • Old: 18 molten silicon + 4 hydrogen => 18 silicon(poly)
  • New: 12 molten silicon + 4 hydrogen => 12 silicon(poly)

Reduced Silicon in Silicon wafer

  • Old: 48 silicon(poly) + 4 water => 12 silicon wafer
  • New: 24 silicon(poly) + 4 water => 12 silicon wafer

Increases Silicon wafers in Solar cell (mono):

  • Old: 1 aluminum + 9 wafer + 4 glass => 8 solar cell mono
  • New: 1 aluminum + 12 wafer + 4 glass => 8 solar cell mono

Modding support

  • Mods are no longer loaded on game launch but only after a new or loaded game requests them. This avoids outdated or broken mods affecting the core game.
  • Introduced mod manifests that provide mod metadata without loading executable files.
  • Mods can now declare mandatory and optional dependencies, affecting mod load order.
  • Mods can now be optionally configured in-game based on keys from config.json. Configuration can also be changed when loading an existing game.
  • Mods can now explicitly process config changes on load based on the loaded vs current mod version.
  • Mods can now have changelogs that are surfaced in the game.
  • It is now possible to remove research nodes and unused unlocked prototypes without breaking save compatibility.

New console commands

  • set_game_speed - to overclock simulation speed beyond 3x speed.
  • toggle_fog_rendering - to disable fog.
  • add_markers_to_toolbar - to show source / sink markers outside of sandbox.

Graphics

  • Improved ocean visuals, including shadows cast onto the water surface.
  • Removed legacy low-fidelity ocean option.
  • Locomotives now display unique identification numbers on their models.
  • Added camera dolly track to Photo Mode for smooth, repeatable camera motion with editable waypoints.

Other

  • Increased Steam Cloud quota from 2 GB to 4 GB. Note that synced files are all saves, custom maps, and blueprints.
  • Improved balancing of trucks and excavators, minimizing idle trucks (mining is now up to 17% faster).
  • Excavators now maintain spacing from each other when mining. The same applies to trucks when dumping.
  • Loads of smaller bug fixes.

Notable fixes (not an exhaustive list)

  • Fixed missing side-walls and railings on elevated track intersections.
  • Fixed incorrect train cars spacing on 45-degree tracks.
  • Fixed trucks driving off long level crossings and being trapped in between tracks.
  • Fixed datacenter that was consuming 0.09765% more coolant than defined.
  • Fixed construction priority resetting on cut/paste.
  • Fixed trade reputation rising from failed loan payments.
  • Fixed Unity consumption by mine/lab/oil rig to not consume Unity when not working.
  • Fixed dump tutorial (slag) not triggering in all cases.
  • Fixed quick trades costing unity of the next tier.
  • Fixed quick repair being free instead of disabled (from difficulty settings).
  • Fixed rocket depots consuming resources while waiting for the transporter.
  • Fixed nuclear reactor UI not showing reactor as overheated when emergency cooling was active.