v0.6.2a2024-04-16

  • Improved operation of the Ore sorter to not get stuck by a single resource.
    • Sorter no longer accepts deliveries that contain products which have full output buffers.
    • Sorter will continue to sort other materials even if some output buffers are full.
  • Added a new command line argument that can limit maximum used threads for the terrain generation.
    • This can be used as a work-around when games are unable to load or getting stuck on terrain generation.
    • Use --terrain-gen-threads 1 in Launch Options on Steam to enable this (you can also try different values such as 2 or 4).
  • Added clear_all_goals_permanently console command that can be used to permanently delete all current and future goals.
  • Any obsolete goals are now removed after game load.
  • Improved stuck vehicle auto-recovery behavior.
  • Fixed trucks that would never mark excavators unreachable if those trucks were never idle before.
  • Improved surfaces and decals rendering to remove artifacts, seams, and blurriness.
  • Vehicles now ride properly on custom surfaces, instead of on the terrain below them.
  • Fixed rendering of loose material pile on overfilled trucks.
  • Pushed fog clipping plane back to fix fog rendering on AMD GPUs.
  • Fixed issues related to transports that span more than 127 height units.
  • Fixed resource bars that would get into bad state when all resource bars were disabled.
  • Reduced power consumption of conveyor lifts from 4 kW per height-delta to 2 + 2 kW * delta.
  • Conveyor lifts now properly recompute their internal buffer on flip to never be a bottleneck.
  • Flip of conveyor lifts on hover is now disabled when the inspector is open to prevent double-flip.
  • Fixed conveyor lift highlight on flip.

v0.6.22024-04-14

  • Research changes
    • Farm is now unlocked from the start.
    • Merged loose storage research into mining research.
    • Merged vehicles management I into advanced logistics.
    • Merged flywheel research in power production II.
    • Merged tree harvester II research into large vehicles.
  • Goals changes
    • Goals can no longer be disabled in new games.
    • Added a button to collapse all goals into a single header per each.
    • Redesigned goals so that lots of them are not blocked by ship exploration or trading.
    • Removed the goal to stockpile wood and buy bricks for wood, instead requiring to buy bricks for iron.
  • Added a quick trade to buy bricks for iron.
  • Added 11 new decal symbols.
  • Conveyor lifts can be now directly connected to balancers and sorters.
  • Ore sorter's buffers and throughput now scale with trucks overloading edicts.
  • The "out of fuel" notification is no longer shown if the vehicle already goes for fuel.
  • Fixed world map mines that would keep mining when resources get depleted.
  • Fixed trucks that would prioritize ore sorter over their tower's own dumping designations.
  • When assigning a truck, prioritize an empty one.
  • Tree planters now prefer to plant trees close to the forestry tower.
  • Bloom effect was clamped to avoid overblown bloom regions due to too high color intensity values, sometimes appearing due to driver issues.
  • Increase transport max terrain penetration from 0.1 to 0.2 tiles.
  • Creating settlement refunds removed custom surface cost.
  • Molten channels can be completed in open elevated space.
  • Fixed a lag between load/quit game and loading screen appearing.
  • Fixed that loans could go into negative in rare cases.
  • Removed picking highlight from cut tool that was being left behind.