Released 2024-04-14
ยท
1 hotfix, the last on 2024-04-16
v0.6.2a2024-04-16
- Improved operation of the Ore sorter to not get stuck by a single resource.
- Sorter no longer accepts deliveries that contain products which have full output buffers.
- Sorter will continue to sort other materials even if some output buffers are full.
- Added a new command line argument that can limit maximum used threads for the terrain generation.
- This can be used as a work-around when games are unable to load or getting stuck on terrain generation.
- Use
--terrain-gen-threads 1 in Launch Options on Steam to enable this (you can also try different values such as 2 or 4).
- Added
clear_all_goals_permanently console command that can be used to permanently delete all current and future goals.
- Any obsolete goals are now removed after game load.
- Improved stuck vehicle auto-recovery behavior.
- Fixed trucks that would never mark excavators unreachable if those trucks were never idle before.
- Improved surfaces and decals rendering to remove artifacts, seams, and blurriness.
- Vehicles now ride properly on custom surfaces, instead of on the terrain below them.
- Fixed rendering of loose material pile on overfilled trucks.
- Pushed fog clipping plane back to fix fog rendering on AMD GPUs.
- Fixed issues related to transports that span more than 127 height units.
- Fixed resource bars that would get into bad state when all resource bars were disabled.
- Reduced power consumption of conveyor lifts from 4 kW per height-delta to 2 + 2 kW * delta.
- Conveyor lifts now properly recompute their internal buffer on flip to never be a bottleneck.
- Flip of conveyor lifts on hover is now disabled when the inspector is open to prevent double-flip.
- Fixed conveyor lift highlight on flip.
v0.6.22024-04-14
- Research changes
- Farm is now unlocked from the start.
- Merged loose storage research into mining research.
- Merged vehicles management I into advanced logistics.
- Merged flywheel research in power production II.
- Merged tree harvester II research into large vehicles.
- Goals changes
- Goals can no longer be disabled in new games.
- Added a button to collapse all goals into a single header per each.
- Redesigned goals so that lots of them are not blocked by ship exploration or trading.
- Removed the goal to stockpile wood and buy bricks for wood, instead requiring to buy bricks for iron.
- Added a quick trade to buy bricks for iron.
- Added 11 new decal symbols.
- Conveyor lifts can be now directly connected to balancers and sorters.
- Ore sorter's buffers and throughput now scale with trucks overloading edicts.
- The "out of fuel" notification is no longer shown if the vehicle already goes for fuel.
- Fixed world map mines that would keep mining when resources get depleted.
- Fixed trucks that would prioritize ore sorter over their tower's own dumping designations.
- When assigning a truck, prioritize an empty one.
- Tree planters now prefer to plant trees close to the forestry tower.
- Bloom effect was clamped to avoid overblown bloom regions due to too high color intensity values, sometimes appearing due to driver issues.
- Increase transport max terrain penetration from 0.1 to 0.2 tiles.
- Creating settlement refunds removed custom surface cost.
- Molten channels can be completed in open elevated space.
- Fixed a lag between load/quit game and loading screen appearing.
- Fixed that loans could go into negative in rare cases.
- Removed picking highlight from cut tool that was being left behind.