Released 2026-03-12ยท
3 hotfixes, the last on 2026-03-23
v0.8.2c2026-03-23
Fixed highlighting of train tracks on bridges.
v0.8.2b2026-03-22
Improvements
Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching.
Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a an error message.
Moved pipes before molten metal channels in the entity list.
Trains no longer slow down for waypoints when they can proceed directly to the next station.
Non-amphibious trucks no longer attempt deliveries to entities fully in the ocean.
Rocket assembly depot now displays its computing requirement in the building inspector.
Fixes
Mine tower trucks with export routes now wait for their assigned tower's designations instead of dumping elsewhere.
Mine tower trucks now respect the logistics zone mask when dumping to non-assigned towers.
Fixed that the bridge lane inspector would not show the double-lane option for inner lane buttons.
Fixed that the computing status bar would not show currently used capacity.
Fixed train slope difficulty multiplier being applied twice, causing trains to climb hills too easily.
Fixed train inspector showing stale water icon after locomotive replacement.
Fixed that trains would not align correctly at waypoints.
Fixed that non-amphibious trucks would dump to ocean designations at height 0.
Fixed that vehicles could dump to mine tower designations outside their assigned logistics zone.
Fixed issues with the upgrades of certain buildings.
Fixed that the terrain disruption system could cause issues on load with corrupted queue entries caused by mods.
Fixed various building layouts to better match their 3D models (ore sorting plant T1, large crusher, chemical plant, food mill, microchip machines, and others).
Fixed missing translatable strings for various vehicle jobs, tutorial messages, and UI elements.
Fixed that dumping near bridges could cause them to instantly collapse.
Fixed animated building parts rendering with an offset when highlighted.
Fixed tree harvester animations.
Fixed that amphibious vehicles would not be considered parked at their destination.
Fixed that train designer comparison would show stale speed values after slope difficulty changes.
Fixed that the video settings tab could fail to initialize with an error.
v0.8.2a2026-03-13
Improvements
Optimized bridges initialization resulting in ~40% faster content loading.
Bridge segments whose pillars are entirely on land can now be built using unity build.
Excluded pillars, poles, and other infrastructure entities from global search results.
Re-ordering a ship to a new world location no longer sends it back to the dock first.
Speed increase keybind no longer cycles into super speeds when they are not activated.
Fixes
Fixed that FBR enrichment would skip a beat every now and then due to remaining fuel life amounts not being carried over to the next cycle.
Fixed that train pathfinding underestimated the cost of routing through stations, causing trains to prefer pathing through stations unnecessarily.
Fixed that boats would spin up to 359 degrees when leaving the dock.
Fixed amphibious dump truck mixed material pile colors.
Fixed a crash related to settlements.
v0.8.22026-03-12
New feature: pillar tool
Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.
Added 'remove_redundant_transport_pillars' console command to remove all redundant transport pillars. We recommend saving your game before using it. Removing redundant pillars can improve performance.
Improvements
Stacker tower rails can now be placed on the ocean.
Ocean area notifications now update when entities are moved.
Optimized transport product rendering based on camera distance, reducing transport simulation update time by up to 50% (up to 10% of overall sim update).
Optimized construction manager, up to 8x faster when many constructions are paused (up to 10% of overall sim update).
Optimized ocean-related height change processing, saving about 1ms per simulation step on large saves (up to 3% of overall sim update).
Fixes
Fixed amphibious hydrogen excavator having incorrect construction costs.
Fixed a ship pathfinding bug that could lead to ships pathing through obstacles.
Fixed cargo ships using incorrect crew size for different ship tiers.
Fixed stacker tower throttling being applied at half the intended rate, also causing delayed construction of new segments.
Fixed stacker tower max terrain height calculation for segment layouts.
Fixed stacker tower area selection not considering its pivot correctly.
Fixed issues when adding or removing train track pillars.