v0.8.2c2026-03-23

  • Fixed highlighting of train tracks on bridges.

v0.8.2b2026-03-22

Improvements

  • Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching.
  • Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a an error message.
  • Moved pipes before molten metal channels in the entity list.
  • Trains no longer slow down for waypoints when they can proceed directly to the next station.
  • Non-amphibious trucks no longer attempt deliveries to entities fully in the ocean.
  • Rocket assembly depot now displays its computing requirement in the building inspector.

Fixes

  • Mine tower trucks with export routes now wait for their assigned tower's designations instead of dumping elsewhere.
  • Mine tower trucks now respect the logistics zone mask when dumping to non-assigned towers.
  • Fixed that the bridge lane inspector would not show the double-lane option for inner lane buttons.
  • Fixed that the computing status bar would not show currently used capacity.
  • Fixed train slope difficulty multiplier being applied twice, causing trains to climb hills too easily.
  • Fixed train inspector showing stale water icon after locomotive replacement.
  • Fixed that trains would not align correctly at waypoints.
  • Fixed that non-amphibious trucks would dump to ocean designations at height 0.
  • Fixed that vehicles could dump to mine tower designations outside their assigned logistics zone.
  • Fixed issues with the upgrades of certain buildings.
  • Fixed that the terrain disruption system could cause issues on load with corrupted queue entries caused by mods.
  • Fixed various building layouts to better match their 3D models (ore sorting plant T1, large crusher, chemical plant, food mill, microchip machines, and others).
  • Fixed missing translatable strings for various vehicle jobs, tutorial messages, and UI elements.
  • Fixed that dumping near bridges could cause them to instantly collapse.
  • Fixed animated building parts rendering with an offset when highlighted.
  • Fixed tree harvester animations.
  • Fixed that amphibious vehicles would not be considered parked at their destination.
  • Fixed that train designer comparison would show stale speed values after slope difficulty changes.
  • Fixed that the video settings tab could fail to initialize with an error.

v0.8.2a2026-03-13

Improvements

  • Optimized bridges initialization resulting in ~40% faster content loading.
  • Bridge segments whose pillars are entirely on land can now be built using unity build.
  • Excluded pillars, poles, and other infrastructure entities from global search results.
  • Re-ordering a ship to a new world location no longer sends it back to the dock first.
  • Speed increase keybind no longer cycles into super speeds when they are not activated.

Fixes

  • Fixed that FBR enrichment would skip a beat every now and then due to remaining fuel life amounts not being carried over to the next cycle.
  • Fixed that train pathfinding underestimated the cost of routing through stations, causing trains to prefer pathing through stations unnecessarily.
  • Fixed that boats would spin up to 359 degrees when leaving the dock.
  • Fixed amphibious dump truck mixed material pile colors.
  • Fixed a crash related to settlements.

v0.8.22026-03-12

New feature: pillar tool

  • Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.
  • Added 'remove_redundant_transport_pillars' console command to remove all redundant transport pillars. We recommend saving your game before using it. Removing redundant pillars can improve performance.

Improvements

  • Stacker tower rails can now be placed on the ocean.
  • Ocean area notifications now update when entities are moved.
  • Optimized transport product rendering based on camera distance, reducing transport simulation update time by up to 50% (up to 10% of overall sim update).
  • Optimized construction manager, up to 8x faster when many constructions are paused (up to 10% of overall sim update).
  • Optimized ocean-related height change processing, saving about 1ms per simulation step on large saves (up to 3% of overall sim update).

Fixes

  • Fixed amphibious hydrogen excavator having incorrect construction costs.
  • Fixed a ship pathfinding bug that could lead to ships pathing through obstacles.
  • Fixed cargo ships using incorrect crew size for different ship tiers.
  • Fixed stacker tower throttling being applied at half the intended rate, also causing delayed construction of new segments.
  • Fixed stacker tower max terrain height calculation for segment layouts.
  • Fixed stacker tower area selection not considering its pivot correctly.
  • Fixed issues when adding or removing train track pillars.