Released 2021-09-15·
3 hotfixes, the last on 2021-09-16
v0.2.0c2021-09-16
Ignore input from game controllers and other hardware that was causing constant camera panning (issue #1).
Fixed variable rain sound intensity caused by camera rotation (issue #2).
Disallow saving game with empty name (issue #3).
Add default value (timestamp) to new saves.
Minor error fixes.
v0.2.0b2021-09-16
Attempted fix of trucks getting stuck and not responding to anything.
v0.2.0a2021-09-16
Fixed displaying and loading of saves when there is a file with empty name (issue #3).
Allowed all alphanumeric characters in save files (previously only a-z, 0-9 were allowed) to support non-English saves.
v0.2.0Alpha · 2021-09-15
Translations
Added German, French, Spanish, Dutch, Czech, Swedish, Estonian, Polish translation done by our community
New features
Players can now build multiple separate settlements and each one can be provided by services independently
Cargo ship including cargo depot to automate crude oil transport
Pirate battles & ship upgrades
Captain office + edicts toggleable by the player (Kickstarter stretch goal)
Advanced logistics
Assign storage and mine towers to each other to form custom supply routes for trucks
Added dumping filter into mine tower to enable fine-grained control for dumping and also to dump materials that were not dumpable by default like coal for instance
Building priority system
Also vehicles prefer constructing entities that already got some materials delivered
New content
New 2 tiers of research labs
Vehicles bridge
Flywheel
Transports & pipes tier II
Settlements
Housing tier II
Settlement transformer
Settlement household goods module
Seawater processing
Evaporation pond
Desalination plant
Ocean pump I and II
Metallurgy
Air separator
Industrial mixer
Oxygen furnace
Other processing
Glassmaker
Assembly electric II
Ecology
Exhaust filtration station
Wastewater treatment plant
Farming
Fertilizer maker + Electrolyzer
Greenhouse
Vehicles
Truck II
Excavator II
Tree harvester
New production chains
Construction parts 3
Glassmaking
Steelmaking + more efficient maintenance from steel
Seawater processing
Wastewater & pollution processing
Household goods
Fertilizer
Major changes
Transports improvements
Transports builder now has 100x faster path-finding
Massive speedup in transports rendering (400x) and simulation (benefit for larger factories)
Transport pillars are no longer underneath transports but around them. That enables a single pillar to support multiple transports instead of support one and blocking others. That enables to build in much more tight spaces and provides a great degree of freedom and flexibility.
Also, quality of life improvements like hold shift to build in a straight line, auto-snap to nearest port when hovering over a building or machine
Improved upgrades
Machines & transports stay fully operational until all the material required for an upgrade is delivered. That makes the upgrading process much smoother.
Upgrades now also preserve internal buffers of machines.
Electricity changes
Turbine no longer stops when it reaches full utilization, instead, it wastes the steam. However, to prevent the waste, the player can build a flywheel. Turbine now also has start / stop penalty.
Water management
Groundwater is now in deposits that are extracted individually (rain still replenishes them)
Added a fresh water source in the world map for the desperate ones :)
Exhaust changes
Exhaust is no longer emitted every second like before but only once at the beginning. This means that exhaust quantities now match what is displayed in the recipes.
Smokestack throughput is significantly increased
Pollution from the exhaust is now reflected in population growth
Other changes
Trucks can now refuel in fuel stations (can be turned off)
Reduced ocean depth to make it easier to create new land by dumping
Vehicle depot now gives materials for scrapped vehicles
Quality of life improvements
New products display on the side of the screen. Can contains lots of products and players can also pin/unpin any products they like.
New status display for research and ship to the top bar
Transport inspector now shows the throughput of the selected transport
Enabled closer zoom for regular game camera and even more camera flexibility in photo mode
Mine tower now notifies player when it runs out of mineable designations
Lots of improvements in tutorials. Significant reduction of text and repetitiveness. Several videos illustrating principles. Increased font size.
Research node parents highlight
Pause tool
Performance improvements in terrain rendering
Graphical improvements
New transports textures
More particle effects
Improved metal caster animation
Improved weather visuals
Balancing
The first village is now closer to the player
Population no longer grows without player’s initiatives
Diseases temporarily disabled
Maintenance depot has 25% increased throughput
Unity repairs are a bit cheaper
Delayed dry weather and made it progress more granularly
Bug fixes
Fixed broken upgrade cancelations
Fixed broken window positioning
Fixed elements scaling in product stats and product picker
Fixed cropped tooltips on the right side of the screen
Food market now reports stored products to the global state of stored products.
Vehicles now also cost fuel so it can't be cheated by constructing new vehicles
Vehicles no longer animated when paused
Excavators that are assigned with a refueling truck will no longer ignore that they ran out of fuel