v0.2.0c2021-09-16

  • Ignore input from game controllers and other hardware that was causing constant camera panning (issue #1).
  • Fixed variable rain sound intensity caused by camera rotation (issue #2).
  • Disallow saving game with empty name (issue #3).
  • Add default value (timestamp) to new saves.
  • Minor error fixes.

v0.2.0b2021-09-16

  • Attempted fix of trucks getting stuck and not responding to anything.

v0.2.0a2021-09-16

  • Fixed displaying and loading of saves when there is a file with empty name (issue #3).
  • Allowed all alphanumeric characters in save files (previously only a-z, 0-9 were allowed) to support non-English saves.

v0.2.0Alpha · 2021-09-15

Translations

  • Added German, French, Spanish, Dutch, Czech, Swedish, Estonian, Polish translation done by our community

New features

  • Players can now build multiple separate settlements and each one can be provided by services independently
  • Cargo ship including cargo depot to automate crude oil transport
  • Pirate battles & ship upgrades
  • Captain office + edicts toggleable by the player (Kickstarter stretch goal)
  • Advanced logistics
    • Assign storage and mine towers to each other to form custom supply routes for trucks
    • Added dumping filter into mine tower to enable fine-grained control for dumping and also to dump materials that were not dumpable by default like coal for instance
  • Building priority system
    • Also vehicles prefer constructing entities that already got some materials delivered

New content

  • New 2 tiers of research labs
  • Vehicles bridge
  • Flywheel
  • Transports & pipes tier II
  • Settlements
    • Housing tier II
    • Settlement transformer
    • Settlement household goods module
  • Seawater processing
    • Evaporation pond
    • Desalination plant
    • Ocean pump I and II
  • Metallurgy
    • Air separator
    • Industrial mixer
    • Oxygen furnace
  • Other processing
    • Glassmaker
    • Assembly electric II
  • Ecology
    • Exhaust filtration station
    • Wastewater treatment plant
  • Farming
    • Fertilizer maker + Electrolyzer
    • Greenhouse
  • Vehicles
    • Truck II
    • Excavator II
    • Tree harvester

New production chains

  • Construction parts 3
  • Glassmaking
  • Steelmaking + more efficient maintenance from steel
  • Seawater processing
  • Wastewater & pollution processing
  • Household goods
  • Fertilizer

Major changes

  • Transports improvements
    • Transports builder now has 100x faster path-finding
    • Massive speedup in transports rendering (400x) and simulation (benefit for larger factories)
    • Transport pillars are no longer underneath transports but around them. That enables a single pillar to support multiple transports instead of support one and blocking others. That enables to build in much more tight spaces and provides a great degree of freedom and flexibility.
    • Also, quality of life improvements like hold shift to build in a straight line, auto-snap to nearest port when hovering over a building or machine

Improved upgrades

    • Machines & transports stay fully operational until all the material required for an upgrade is delivered. That makes the upgrading process much smoother.
    • Upgrades now also preserve internal buffers of machines.
  • Electricity changes
    • Turbine no longer stops when it reaches full utilization, instead, it wastes the steam. However, to prevent the waste, the player can build a flywheel. Turbine now also has start / stop penalty.
  • Water management

Groundwater is now in deposits that are extracted individually (rain still replenishes them)

    • Added a fresh water source in the world map for the desperate ones :)
  • Exhaust changes
    • Exhaust is no longer emitted every second like before but only once at the beginning. This means that exhaust quantities now match what is displayed in the recipes.
    • Smokestack throughput is significantly increased
    • Pollution from the exhaust is now reflected in population growth

Other changes

  • Trucks can now refuel in fuel stations (can be turned off)
  • Reduced ocean depth to make it easier to create new land by dumping
  • Vehicle depot now gives materials for scrapped vehicles

Quality of life improvements

  • New products display on the side of the screen. Can contains lots of products and players can also pin/unpin any products they like.
  • New status display for research and ship to the top bar
  • Transport inspector now shows the throughput of the selected transport
  • Enabled closer zoom for regular game camera and even more camera flexibility in photo mode
  • Mine tower now notifies player when it runs out of mineable designations
  • Lots of improvements in tutorials. Significant reduction of text and repetitiveness. Several videos illustrating principles. Increased font size.
  • Research node parents highlight
  • Pause tool
  • Performance improvements in terrain rendering

Graphical improvements

  • New transports textures
  • More particle effects
  • Improved metal caster animation
  • Improved weather visuals

Balancing

  • The first village is now closer to the player
  • Population no longer grows without player’s initiatives
  • Diseases temporarily disabled
  • Maintenance depot has 25% increased throughput
  • Unity repairs are a bit cheaper
  • Delayed dry weather and made it progress more granularly

Bug fixes

  • Fixed broken upgrade cancelations
  • Fixed broken window positioning
  • Fixed elements scaling in product stats and product picker
  • Fixed cropped tooltips on the right side of the screen
  • Food market now reports stored products to the global state of stored products.
  • Vehicles now also cost fuel so it can't be cheated by constructing new vehicles
  • Vehicles no longer animated when paused
  • Excavators that are assigned with a refueling truck will no longer ignore that they ran out of fuel
  • Ocean no longer renders over dumping designations