v0.4.4c2022-06-16

  • Fixed entity icons that sometimes appeared out of nowhere.

v0.4.4b2022-06-15

  • Fixed Tomb of Captain's deconstruction that was breaking the game.
  • Trucks that have no designation for dumping no longer deliver cargo to the shipyard and just report undeliverable cargo.
  • Added a new option to discard cargo for unity when the truck has nowhere to deliver it.
  • Fixed copy configuration tool that did not apply power generation priority properly.
  • Fixed ports icons for turbines, power generators and flywheels that were not showing.
  • Added missing research lab and settlement modules recipes to the recipes book.
  • Added search to the recipe book.
  • Made the recipe book window movable.
  • Fixed vehicle recovery that did not work when the vehicle was next to a vehicle depot.
  • Updated translations, thanks to everyone who is contributing!

v0.4.4a2022-06-14

  • Fixed notifications that were sometimes non-dismissable due to changes in messages. This fix will reset all notifications in loaded games.
  • Fixed cargo ship that was not departing if all cargo depot modules were preparing to be upgraded.
  • If vehicle recovery is not possible, more information explaining the reason is now shown.
  • Fixed quick trade that did not remove products from cargo depot modules.
  • Fixed dumping that was sometimes ignoring assignments.
  • Fixed electric boiler power balance on non-default difficulty making infinite energy possible in some cases.
  • Fixed potential issues with keyboard shortcuts defined by mods.
  • Updated translations, Korean and Hungarian are now 100% translated! Thanks to everyone who is contributing!
  • Added a new console commands 'print_translation_errors' and 'print_translation_warnings' to help translators fix broken translations.

v0.4.42022-06-13

  • Added ability to rename entities.
  • Entity names now also appear in some notifications.
  • Added save file location path and button that opens it.
  • Fixed issue when listing save files but some were not readable (possibly open by another process).
  • Fixed excessive food consumption by homeless people.
  • Fixed food consumption "overflow" during starvation.
  • Fixed chicken farm state when all chicken died due to starvation.
  • Fixed loop in logistics in vehicle depot when conveyors were connected.
  • Fixed "keep empty" in the shipyard to not cause logistics jobs with small quantities.
  • Fixed ID collision in key bindings for camera rotation.
  • Added more info to the error message when the game fails to start. This should be especially helpful to mod developers and users.
  • We are also working on supporting conveyors during area clone/cut operations, stay tuned!