Released 2022-06-13
ยท
3 hotfixes, the last on 2022-06-16
v0.4.4c2022-06-16
- Fixed entity icons that sometimes appeared out of nowhere.
v0.4.4b2022-06-15
- Fixed Tomb of Captain's deconstruction that was breaking the game.
- Trucks that have no designation for dumping no longer deliver cargo to the shipyard and just report undeliverable cargo.
- Added a new option to discard cargo for unity when the truck has nowhere to deliver it.
- Fixed copy configuration tool that did not apply power generation priority properly.
- Fixed ports icons for turbines, power generators and flywheels that were not showing.
- Added missing research lab and settlement modules recipes to the recipes book.
- Added search to the recipe book.
- Made the recipe book window movable.
- Fixed vehicle recovery that did not work when the vehicle was next to a vehicle depot.
- Updated translations, thanks to everyone who is contributing!
v0.4.4a2022-06-14
- Fixed notifications that were sometimes non-dismissable due to changes in messages. This fix will reset all notifications in loaded games.
- Fixed cargo ship that was not departing if all cargo depot modules were preparing to be upgraded.
- If vehicle recovery is not possible, more information explaining the reason is now shown.
- Fixed quick trade that did not remove products from cargo depot modules.
- Fixed dumping that was sometimes ignoring assignments.
- Fixed electric boiler power balance on non-default difficulty making infinite energy possible in some cases.
- Fixed potential issues with keyboard shortcuts defined by mods.
- Updated translations, Korean and Hungarian are now 100% translated! Thanks to everyone who is contributing!
- Added a new console commands 'print_translation_errors' and 'print_translation_warnings' to help translators fix broken translations.
v0.4.42022-06-13
- Added ability to rename entities.
- Entity names now also appear in some notifications.
- Added save file location path and button that opens it.
- Fixed issue when listing save files but some were not readable (possibly open by another process).
- Fixed excessive food consumption by homeless people.
- Fixed food consumption "overflow" during starvation.
- Fixed chicken farm state when all chicken died due to starvation.
- Fixed loop in logistics in vehicle depot when conveyors were connected.
- Fixed "keep empty" in the shipyard to not cause logistics jobs with small quantities.
- Fixed ID collision in key bindings for camera rotation.
- Added more info to the error message when the game fails to start. This should be especially helpful to mod developers and users.
- We are also working on supporting conveyors during area clone/cut operations, stay tuned!