Released 2025-05-28·
1 hotfix, the last on 2025-05-31
v0.7.3a2025-05-31
Level crossing now show properly as free in the vehicle navigation overlay.
Removed iron cost from flywheels and tree planters.
Added quick trade to buy iron for steel.
Added lifetime cargo stats for trains.
Fixed excessive maintenance consumption of very short pipes and conveyors.
Pipe/conveyor pillars can now go through lifts.
Fixed text rendering for Chinese/Japanese where characters that have the same code point but look differently based on language settings are now rendered properly.
Improved font rendering clarity for all languages.
Configured products at unloading train station modules now have to be explicitly set, trains won’t set them automatically on the first arrival.
Turn off audio alerts for “Could not store all crop after harvest” notification.
Fixed trains getting struck in rare cases when there was no-stopping zone before the final station.
Fixed rare issues with rain highlighting.
Fixed Recycling edict V that was not researchable in pre-Update3 save files.
Fixed the "shut down" toggle button in the space station UI that was showing the opposite state.
Fixed flickering notification on the ore sorting plants when output was full.
Fixed rendering of nearly-finished entities when construction was paused.
v0.7.32025-05-28
Added logistics zones.
Truck logistics can now be separated into zones.
Trucks assigned to a zone will only do jobs within that zone.
Logistics zones can be configured via the Vehicles management window (F6).
Added tutorial explaining how logistics zones work.
Added train tutorials.
Improved train path-finding heuristics and increased frequency of path re-planning.
Added and improved path-finding penalties for: no-stopping and exclusive zones, tight turns, stopped trains, train stations, steep ramps, and more.
Improved tie-breaking for train-to-station alignments.
If there are more equally good alignments, prefer the one that aligns the most of all wagons.
This should result in trains using entire stations instead of partially aligning.
Added option to mute alerts directly to the alerts UI.
Added a label to clarify that conveyor/pipe cost is given per 100 tiles.
Fixed a memory leak caused by transport previews not properly disposing of the preview meshes.
Fixed offices that kept providing benefits even when paused or destroyed.
Fixed an issue with train track building that happened when 3 train tracks met at one point.
Train status messages are now more explicit (less of “unknown” status).
Paused trains no longer hold arrival slots for stations unless they are in that station.
Trains navigating to the depot no longer hold arrival slots for stations.
When editing tower areas, the original area remains visible but grayed-out.
Fixed train-module alignment issues when root station building was in the middle of modules.
Fixed that trains stuck at stations due to impossible depart conditions
Fixed research completed message tooltip showing wrong item.
Fixed flickering occurring on zipper inspectors for some UI scaling values.