v0.7.3a2025-05-31

  • Level crossing now show properly as free in the vehicle navigation overlay.
  • Removed iron cost from flywheels and tree planters.
  • Added quick trade to buy iron for steel.
  • Added lifetime cargo stats for trains.
  • Fixed excessive maintenance consumption of very short pipes and conveyors.
  • Pipe/conveyor pillars can now go through lifts.
  • Fixed text rendering for Chinese/Japanese where characters that have the same code point but look differently based on language settings are now rendered properly.
  • Improved font rendering clarity for all languages.
  • Configured products at unloading train station modules now have to be explicitly set, trains won’t set them automatically on the first arrival.
  • Turn off audio alerts for “Could not store all crop after harvest” notification.
  • Fixed trains getting struck in rare cases when there was no-stopping zone before the final station.
  • Fixed rare issues with rain highlighting.
  • Fixed Recycling edict V that was not researchable in pre-Update3 save files.
  • Fixed the "shut down" toggle button in the space station UI that was showing the opposite state.
  • Fixed flickering notification on the ore sorting plants when output was full.
  • Fixed rendering of nearly-finished entities when construction was paused.

v0.7.32025-05-28

  • Added logistics zones.
    • Truck logistics can now be separated into zones.
    • Trucks assigned to a zone will only do jobs within that zone.
    • Logistics zones can be configured via the Vehicles management window (F6).
    • Added tutorial explaining how logistics zones work.
  • Added train tutorials.
  • Improved train path-finding heuristics and increased frequency of path re-planning.
    • Added and improved path-finding penalties for: no-stopping and exclusive zones, tight turns, stopped trains, train stations, steep ramps, and more.
  • Improved tie-breaking for train-to-station alignments.
    • If there are more equally good alignments, prefer the one that aligns the most of all wagons.
    • This should result in trains using entire stations instead of partially aligning.
  • Added option to mute alerts directly to the alerts UI.
  • Added a label to clarify that conveyor/pipe cost is given per 100 tiles.
  • Fixed a memory leak caused by transport previews not properly disposing of the preview meshes.
  • Fixed offices that kept providing benefits even when paused or destroyed.
  • Fixed an issue with train track building that happened when 3 train tracks met at one point.
  • Train status messages are now more explicit (less of “unknown” status).
  • Paused trains no longer hold arrival slots for stations unless they are in that station.
  • Trains navigating to the depot no longer hold arrival slots for stations.
  • When editing tower areas, the original area remains visible but grayed-out.
  • Fixed train-module alignment issues when root station building was in the middle of modules.
  • Fixed that trains stuck at stations due to impossible depart conditions
  • Fixed research completed message tooltip showing wrong item.
  • Fixed flickering occurring on zipper inspectors for some UI scaling values.