Released 2022-06-08ยท
1 hotfix, the last on 2022-06-09
v0.4.2a2022-06-09
Fixed that mining trucks were incorrectly delivering ores to the shipyard.
Prevented multiple power transformers per one settlement to overproduce Unity. This was also breaking settlement bonus and preventing getting 100% unity for water.
Fixed dangling price popup when building a transport.
Prevented animal farms from accepting eggs back (farm rebuild required for fix to work).
Fixed that world mines and oil rigs ignored "per 60" selection.
Add more tooltips and hints.
Camera movement keys (WSAD) can be now properly remapped.
Added Ctrl + D for demolish.
Added a camera rotation binding with a default bound to Alt + Q/E.
Restore +/- keys for changing game speed, camera zoom is now mapped to [ ] and / * keys by default.
Fixed Ctrl key for alternative transport routing.
v0.4.22022-06-08
Added fully-configurable key-bindings. These can also serve as a place for discovery of possible controls.
Added ability to control camera zoom with keys.
Remove designation can be done with CTRL + left click.
Demolish can be done with Ctrl + X.
Transport no longer sets terrain when they are split/merged. This was causing issues when pipes were underground (yes, you can make underground pipes by dumping material over them!).
Transports no longer snap to non-compatible transports via mini-zipper.
Add diesel trade to the first village to prevent possible deadlocks when diesel runs out before another village is explored.
Removed Electronics II from ship costs to prevent potential deadlock when ship was upgraded but no Electronics II source was yet found and the ship could remain unrepairable.
Fixed Electronics II product model.
Updated translations, Spanish is now 100% translated! Thanks to everyone who is contributing!