Released 2023-06-22ยท
5 hotfixes, the last on 2023-07-13
v0.5.3e2023-07-13
Traditional Chinese is now 100% translated, thanks to all contributors!
Trucks no longer violate dumping constraints when dumping to neighboring designations.
Fixed issues with tree harvester that could get stuck and not harvest any trees in rare circumstances.
Tree harvester now properly prioritize explicitly designated areas over trees in the forestry tower areas.
Transport ghosts are no longer transparent to make them easier to see around transparent building ghosts.
Transport connectors are no longer buildable underwater.
Entity icons are now properly affected by fog.
Entity icons now completely disappear when far away.
Port ghosts no longer cast shadow.
Fixed pipe connector model on right-angled down bends.
Game saving is now more robust to special cases such as inability to save when temp directory is not writeable.
Game save/load screens show save size.
Note: Internal changes to assets caused a larger patch download size.
v0.5.3d2023-07-05
Fixed color of ghosts of buildings under construction that were not recognisable from paused ghosts.
Fixed ocean clipping occurring inside of the container ship module.
Improved exception handling so that the player has a better idea of what went wrong, and made error messages copyable to clipboard for easier reporting.
Fixed incorrect unpreviewed snapping to ports on construction.
Improved heuristics for sorting priority when balancing buffers, trucks now more closely obey specified job priority.
Improved path-finding that was giving-up too early in some cases when the goal was not directly reachable but "close-enough" destination existed.
v0.5.3c2023-06-23
Fixed logistics business indicator that was in some cases not showing busy logistics properly.
Reduced required fertile ground depth for farms from 1.0 to 0.9 tiles to for imperfections.
Reduced required fertile ground depth for trees from 1.0 to 0.5 tiles.
Optimized flow indicators on pipes resulting in a small FPS gain.
Ocean waves no longer clip though ships.
Fixed farm validation tiles that were sometimes not displayed properly.
Fixed issues with forestry towers not registering with other entities properly.
v0.5.3b2023-06-21
Fixed global statistics for tree saplings that were not marked as consumed by tree harvesters.
Fixed a case where a machine could get stuck with full output.
Fixed non-farmable tiles highlighting for farms.
Fixed tree harvester rendering that was sometimes not working after load.
Fixed excavators' "no reachable designations" notifications to not flicker, not appear too early, and not overlap with "struggling to find a path" notification.
Lines for excavator unreachable locations will persist until the vehicle starts searching again.
Fixed an issue where excavators going to new designations could fail to start mining.
Reduced excavator fuel usage while searching for designations.
v0.5.3a2023-06-20
Forest floor can no longer grow onto farms.
Trees can now be planted even if there is a little bit of rock on top of fertile soil.
Fixed that despawned vehicles now cancel refueling jobs correctly.
Fixed issue that prevented forestry tower designation removal.
Vehicles paused by refueling are now properly unpaused.
Fixed a rare case of jittering conveyor belts when no products were on them.
v0.5.32023-06-22
Added a map cache that speeds up loading of games by more than 50%. When a game is loaded, map cache is saved. When the same game is loaded later, the map will be loaded from cache instead of being generated.
Significantly improved performance of state synchronization of transports between sim and render threads. We've observed FPS increase by 5-10% thanks to this change, even more when the game is paused.
Improved camera interactions with mouse events. For example, camera pan (right click) no longer triggers cancellation of the current action like a building construction.
Improved mining priority on excavators that is now more aggressive in finding the selected resource.
Pressed waste can no longer be discarded in the shipyard.
Transports are no longer allowed to be constructed under water.
Depleted steam recipe for smokestack is now unlocked together with hydrogen burning.
Trees can no longer be planted over objects or invalid terrain.
Fixed sudden jumping of some entities (e.g. vehicles) when game was paused or unpaused.
Fixed floating concrete tiles that could occur in some cases.
Fixed that excavators were sometimes climbing cliffs when they got stuck.
Fixed a rare case where an excavator could get stuck in an infinite loop trying to mine unreachable designation.
Fixed anti-aliasing on pipes that was not working properly.
Fixed that recipe in the nuclear reactor and recipe book was different.
Fixed that the forestry tower did not clear its input entities when destroyed.
Fixed forest floor that could make non-farmable ground when receding.
Fixed building previews that were not affected by fog.
Fixed that workers were sometimes not used by the world map entities.
Fixed some transport path-finding edge-cases.
Fixed that editing forestry designations closed the planning mode.
Fixed that enabling planning mode while placing an entity canceled the placement.
Fixed that a checkbox toggle focused a search field.
Fixed that quick removal of products from a storage unit disabled its clearing mode.
Fixed a nuclear waste age tracking when clearing the nuclear waste storage.
Photo mode no longer re-shows hidden entity icons.