v0.8.1a2026-03-11

  • Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types.
  • Battleships now notify when they cannot reach the world.
  • Battleships and cargo ships now show a more stable status when unable to reach the world instead of flickering between states.
  • Optimized train track blueprint and paste placement, reducing large stuttering when moving many track previews.
  • Optimized pole and pillar generation for train tracks (up to 4.5x faster for large placements).
  • Fixed that amphibious vehicles would disrupt terrain on the ocean floor under the water.
  • Fixed that ships could reverse after leaving docks.
  • Fixed exhaust on all excavators not rotating correctly with the vehicle.
  • Fixed ocean area recovery requiring incorrect depth threshold.
  • Fixed billboard and gold furnace layouts.
  • Fixed locomotive tooltip showing incorrect fuel consumption when vehicle fuel edicts were active.
  • Fixed that the Everything toolbar tab would not work properly in the Buildings menu.

v0.8.12026-03-10

  • Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains.
  • Train inspector now has a more compact layout with inline progress bars.
  • Added ship recovery - ships can now be recovered to the world edge or their destination (except ships currently moving cargo).
  • Docks can now be built on out-of-bounds ocean tiles near map edge.
  • Improved ship pathfinding with better support for out-of-bounds navigation.
  • Trade docks now require a minimum ocean depth of -2 instead of -3, making them easier to place early on.
  • Fixed train alignment issue with T2 locomotives when placed in the middle of a train with wagons on both sides.
  • Fixed that pumps and dumps could cause save loading issues.
  • Fixed various issues with terrain bounds checks for ships and ocean-related buildings.