Released 2026-03-10
ยท
1 hotfix, the last on 2026-03-11
v0.8.1a2026-03-11
- Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types.
- Battleships now notify when they cannot reach the world.
- Battleships and cargo ships now show a more stable status when unable to reach the world instead of flickering between states.
- Optimized train track blueprint and paste placement, reducing large stuttering when moving many track previews.
- Optimized pole and pillar generation for train tracks (up to 4.5x faster for large placements).
- Fixed that amphibious vehicles would disrupt terrain on the ocean floor under the water.
- Fixed that ships could reverse after leaving docks.
- Fixed exhaust on all excavators not rotating correctly with the vehicle.
- Fixed ocean area recovery requiring incorrect depth threshold.
- Fixed billboard and gold furnace layouts.
- Fixed locomotive tooltip showing incorrect fuel consumption when vehicle fuel edicts were active.
- Fixed that the Everything toolbar tab would not work properly in the Buildings menu.
v0.8.12026-03-10
- Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains.
- Train inspector now has a more compact layout with inline progress bars.
- Added ship recovery - ships can now be recovered to the world edge or their destination (except ships currently moving cargo).
- Docks can now be built on out-of-bounds ocean tiles near map edge.
- Improved ship pathfinding with better support for out-of-bounds navigation.
- Trade docks now require a minimum ocean depth of -2 instead of -3, making them easier to place early on.
- Fixed train alignment issue with T2 locomotives when placed in the middle of a train with wagons on both sides.
- Fixed that pumps and dumps could cause save loading issues.
- Fixed various issues with terrain bounds checks for ships and ocean-related buildings.